mixin Mixin works in development environment but not in normal Minecraft
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-the folder appears in the mods folder (the one inside .minecraft) -I am not using version 1.18 -even if I delete the folder it appears again -the version of forge that I installed is not for servers -the mods I put in the mods folder don't work -If I click redirect to the mods folder within the game, it sends me to another mods folder that is in the "Better MC Server Pack [FORGE] 1.18" folder. -I don't know what more information I can provide. I hope you can help me.
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By TileEntity · Posted
Caused by: java.nio.file.FileSystemException: \curseforge\minecraft\Instances\All in One [Modded One Block]\config\immersiveengineering-client.toml: The process cannot access the file because it is being used by another process. Restart your system - if there is no change, delete the immersiveengineering-client.toml -
So I'm creating a mod, and trying to get this mod compatible with another mod called "Figura". It's a model creation mod and one of the neat things it lets you do is use the player's NBT data in your models. Originally I thought since my the stuff I wanted to be used was a capability it was all good, then I realized that it never saved to NBT in a way I wanted it to. I tried to forcefully save it using event.player.serializeNBT();, but the discovered that saves everything at the exact state, and unless your calling it very slowly it effectively freezes every stat in the game. There's also some way to create a plugin for figura, but there's no documentation and I don't know how to even let another mod see the data I want it to see from my own mod. If someone could answer either question, that would manage to solve my problem!
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Rendering overlay game crash how do i fix here is the debug.log https://pastebin.com/DN3eS16h
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So I'm creating a mod, and trying to get this mod compatible with another mod called "Figura". It's a model creation mod and one of the neat things it lets you do is use the player's NBT data in your models. Originally I thought since my the stuff I wanted to be used was a capability it was all good, then I realized that it never saved to NBT in a way I wanted it to. I tried to forcefully save it using event.player.serializeNBT();, but the discovered that saves everything at the exact state, and unless your calling it very slowly it effectively freezes every stat in the game. There's also some way to create a plugin for figure, but there's no documentation and I don't know how to even let a plugin see the data I want it to see from my own mod. If someone could answer either question, that would manage to solve my problem!
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