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Posted (edited)

I want to render shapes through blocks. I found this code in minecraft sourceĀ 

public static void renderShape(PoseStack poseStack, VertexConsumer vertexConsumer, VoxelShape shape, double minX, double minY, double minZ, float red, float green, float blue, float alpha) {
        PoseStack.Pose pose = poseStack.last();
        shape.forAllEdges((x1, y1, z1, x2, y2, z2) -> {
            float dx = (float)(x2 - x1);
            float dy = (float)(y2 - y1);
            float dz = (float)(z2 - z1);
            float length = Mth.sqrt(dx * dx + dy * dy + dz * dz);
            dx /= length;
            dy /= length;
            dz /= length;
            vertexConsumer.vertex(pose.pose(), (float)(x1 + minX), (float)(y1 + minY), (float)(z1 + minZ)).color(red, green, blue, alpha).normal(pose.normal(), dx, dy, dz).endVertex();
            vertexConsumer.vertex(pose.pose(), (float)(x2 + minX), (float)(y2 + minY), (float)(z2 + minZ)).color(red, green, blue, alpha).normal(pose.normal(), dx, dy, dz).endVertex();
        });
    }

that draws a rectangle around the block, but it is not visible through other blocks. Could someone point me in the right direction on how one renders things through blocks?
Thanks in advance šŸ™

Edited by CodecDev
Posted

Solved! Here is my solution: Create my own RenderType.CompositeRenderType that does what i need it to. First you will need to add an access transfomer in your build.gradle (https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/) and paste this thereĀ 

public net.minecraft.client.renderer.RenderType$CompositeRenderType
public net.minecraft.client.renderer.RenderType m_173209_(Ljava/lang/String;Lcom/mojang/blaze3d/vertex/VertexFormat;Lcom/mojang/blaze3d/vertex/VertexFormat$Mode;ILnet/minecraft/client/renderer/RenderType$CompositeState;)Lnet/minecraft/client/renderer/RenderType$CompositeRenderType; # create
public net.minecraft.client.renderer.RenderStateShard$LineStateShard

after that you just create your own CompositeRenderType, here is the code for mineĀ 

public static RenderType.CompositeRenderType myOutline = RenderType.CompositeRenderType.create("myLines", DefaultVertexFormat.POSITION_COLOR_NORMAL, VertexFormat.Mode.LINES, 256, RenderType.CompositeState.builder().setShaderState(new RenderStateShard.ShaderStateShard(GameRenderer::getRendertypeLinesShader)).setLineState(new RenderStateShard.LineStateShard(OptionalDouble.empty())).setLayeringState(new RenderStateShard.LayeringStateShard("view_offset_z_layering", () -> {
        PoseStack $$0 = RenderSystem.getModelViewStack();
        $$0.pushPose();
        $$0.scale(0.99975586F, 0.99975586F, 0.99975586F);
        RenderSystem.applyModelViewMatrix();
    }, () -> {
        PoseStack $$0 = RenderSystem.getModelViewStack();
        $$0.popPose();
        RenderSystem.applyModelViewMatrix();
    })).setTransparencyState(new RenderStateShard.TransparencyStateShard("translucent_transparency", () -> {
        RenderSystem.enableBlend();
        RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
        RenderSystem.disableDepthTest();
        }, () -> {
        RenderSystem.disableBlend();
        RenderSystem.defaultBlendFunc();
        RenderSystem.enableDepthTest();
    })).setOutputState(new RenderStateShard.OutputStateShard("item_entity_target", () -> {
        if (Minecraft.useShaderTransparency()) {
            Minecraft.getInstance().levelRenderer.getItemEntityTarget().bindWrite(false);
        }

    }, () -> {
        if (Minecraft.useShaderTransparency()) {
            Minecraft.getInstance().getMainRenderTarget().bindWrite(false);
        }

    })).setDepthTestState(new RenderStateShard.DepthTestStateShard("always", 519)).setWriteMaskState(new RenderStateShard.WriteMaskStateShard(true, false)).setCullState(new RenderStateShard.CullStateShard(false)).createCompositeState(false));

I hope this helped šŸ™Ā if you have any questions dm me on discord .ducklett

  • CodecDev changed the title to [SOLVED] Render rectangle through blocks

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