Jump to content

Recommended Posts

Posted (edited)

I want to make an item could be a curios item if Curios is present but is worn in an armor slot if not. Is there a way to add optional Curios functionality to a custom item without requiring Curios? For example, the item would allow the wearer to breathe underwater if worn in chest Curios slot, or as a chestplate if curios is not present.

Edited by SilverfishStone
grammer
Posted

	use inventorytick()
	whit the slot number you can know if its into an armour slot  
	 
	    //########## ########## ##########
    public void inventoryTick(ItemStack helditem, Level warudo, Entity en, int slot, boolean value) {
        Long wtick = 0L;
        int tick = 0;
	        // System.out.println("\n#inventoryTick#\n");
        if( !warudo.isClientSide ){
            wtick = warudo.dayTime();
	            if( wtick % 20 == 0 && en instanceof Player ) {
	                item_handler ih = get_itemhandler(helditem);
	                //inicializar tiempo
                if (ih.start_time < 1L) {
                    ih.start_time = wtick;
                }
	                ih.time = (int) ( wtick - ih.start_time );
                tick = ih.time;
	                //cada 5 seg causar daño por fuego al player
                if (tick > 0 && tick % 100 == 0) {
                    en.setSecondsOnFire(1);
                }
	                //despues de un minuto el lingote se enfria y vielve a ser hierro
                if ( tick > 1200 ) { //
                    helditem = new ItemStack( Items.IRON_INGOT, helditem.getCount() );
                    ((Player) en).getInventory().setItem(slot, helditem );
                }
	            }
        }
    }
	

Posted
  On 6/9/2024 at 11:23 PM, perromercenary00 said:

 

	use inventorytick()
	whit the slot number you can know if its into an armour slot  
	 
	    //########## ########## ##########
    public void inventoryTick(ItemStack helditem, Level warudo, Entity en, int slot, boolean value) {
        Long wtick = 0L;
        int tick = 0;
	        // System.out.println("\n#inventoryTick#\n");
        if( !warudo.isClientSide ){
            wtick = warudo.dayTime();
	            if( wtick % 20 == 0 && en instanceof Player ) {
	                item_handler ih = get_itemhandler(helditem);
	                //inicializar tiempo
                if (ih.start_time < 1L) {
                    ih.start_time = wtick;
                }
	                ih.time = (int) ( wtick - ih.start_time );
                tick = ih.time;
	                //cada 5 seg causar daño por fuego al player
                if (tick > 0 && tick % 100 == 0) {
                    en.setSecondsOnFire(1);
                }
	                //despues de un minuto el lingote se enfria y vielve a ser hierro
                if ( tick > 1200 ) { //
                    helditem = new ItemStack( Items.IRON_INGOT, helditem.getCount() );
                    ((Player) en).getInventory().setItem(slot, helditem );
                }
	            }
        }
    }
	

 

Expand  

I understand how to make the item function in the inventory, but I want to add an optional Curios functionality. Is there a way to add functionality without requiring Curios as a dependency?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, I have a problem in minecraft java (only in forge 1.20.1), When I start the game after a moment the game crashed with code 1 this only in forge 1.20.1 , I tried to reinstall java, Upgrade java to 17, update the drivers to the latest version, downgrade the drivers to the pervious version, deleting .minecraft and reinstall it , but none of these ways working.   here is the log:   [Launcher] Launching Minecraft... I'm hiding! mods after C:\Users\Windows\AppData\Roaming\.minecraft\mods\tl_skin_cape_forge_1.20_1.20.1-1.32.jar [InnerMinecraftServersImpl]  search changers of the servers read servers from servers.dat [] [InnerMinecraftServersImpl]  prepare inner servers save servers to servers.dat [Launcher] Game skin type: TLAUNCHER [Launcher] Starting Minecraft Forge 1.20.1... [Launcher] Launching in: C:\Users\Windows\AppData\Roaming\.minecraft Starting garbage collector: 96 / 227 MB Garbage collector completed: 60 / 214 MB [Launcher] Processing post-launch actions. Assist launch: true =============================================================================================== [05:29:03] [main/INFO]: ModLauncher running: args [--username, *********, --version, Forge 1.20.1, --gameDir, C:\Users\Windows\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Windows\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, *************************************, --accessToken, вќ„вќ„вќ„вќ„вќ„вќ„вќ„вќ„, --clientId, null, --xuid, null, --userType, mojang, --versionType, modified, --width, 925, --height, 530, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.22, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05:29:04] [main/INFO]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.12 by Oracle Corporation; OS Windows 10 arch amd64 version 10.0 [05:29:15] [main/INFO]: Loading ImmediateWindowProvider fmlearlywindow [05:29:24] [main/INFO]: Trying GL version 4.6 [05:29:60] [main/INFO]: Requested GL version 4.6 got version 4.6 [05:29:67] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/Windows/AppData/Roaming/.minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%23100!/ Service=ModLauncher Env=CLIENT FATAL ERROR in native method: Thread[pool-2-thread-1,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.     at org.lwjgl.opengl.GL11C.nglGetString(org.lwjgl.opengl@3.3.1+7/Native Method)     at org.lwjgl.opengl.GL11C.glGetString(org.lwjgl.opengl@3.3.1+7/GL11C.java:978)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.initRender(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:209)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.lambda$start$5(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:292)     at net.minecraftforge.fml.earlydisplay.DisplayWindow$$Lambda$437/0x000001fab120a618.run(fmlearlydisplay@1.20.1-47.3.22/Unknown Source)     at java.util.concurrent.Executors$RunnableAdapter.call(java.base@17.0.12/Executors.java:539)     at java.util.concurrent.FutureTask.run(java.base@17.0.12/FutureTask.java:264)     at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(java.base@17.0.12/ScheduledThreadPoolExecutor.java:304)     at java.util.concurrent.ThreadPoolExecutor.runWorker(java.base@17.0.12/ThreadPoolExecutor.java:1136)     at java.util.concurrent.ThreadPoolExecutor$Worker.run(java.base@17.0.12/ThreadPoolExecutor.java:635)     at java.lang.Thread.run(java.base@17.0.12/Thread.java:842) Here I am! [VersionManager] Refreshing versions locally... [VersionManager] Versions has been refreshed (6 ms) [Launcher] Launcher exited. [Launcher] Minecraft closed with exit code: 1 flush now [Launcher] [Crash] Signature "Bad video drivers" matches! [Crash] Signature "Bad video drivers" matches! [Launcher] [Crash] Crash has been recognized! [Crash] Crash has been recognized! flush now
    • https://mclo.gs/9Byd16j Hi, I've had my BetterMC world for a couple days now (1.19.2 vers & Fabric loader) but recently whenever I try to open the profile the minecraft launcher crashes and provides this error code. I've checked both this forum and google and haven't found any similar problems or solution to my problem. I'm not the best at reading crash logs but I gathered that there's an issue with fabric possibly, so I re-downloaded the same one on the modpack, then the latest version for 1.19.2 fabric and the issue still occurred. What can I do now?
    • it works now but idk why lmao. i removed terrablender and it didnt work. i then left it for a couple of days and, when i came back, updated the mods that needed updating because "what's the worst that could happen". i then tried launching it and now it works. i genuenly have no clue what i did to make it work, othen than updating the mods. so, thanks for your help
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.