Jump to content

Recommended Posts

Posted

I am trying to make a machine that has an upgrade slot that has an item limit of 1. I've tried overriding a lot of functions and even making a custom SlotItemHandler class, but nothing worked.

How would one go about making this? 

Posted

i have not test it but 
you must extend the slot class overriding the max stack size to 1 

	public int getMaxStackSize() {
return this.container.getMaxStackSize();
}
	

 

then in the menu class use your custome slot class to declare the slot 

 

this.addSlot(new SlotItemHandler(handler00, 6, 62, 35));//slot zero

this.addSlot(new ArmourSlotItemHandler(handler00, null,5, 80, 8));//head

 

Posted (edited)

Got it to work, for anyone that has this same question, here's the code:
- In the EntityMenu

this.blockEntity.getCapability(ForgeCapabilities.ITEM_HANDLER).ifPresent(iItemHandler -> {
            this.addSlot(new SlotItemHandler(iItemHandler, 0, 12, 15) {
                @Override
                public int getMaxStackSize() {
                    return 1;
                }

                @Override
                public int getMaxStackSize(@NotNull ItemStack stack) {
                    return 1;
                }

                @Override
                public void set(@NotNull ItemStack stack) {
                    ItemStack copiedItemStack = stack.copyWithCount(1);
                    super.set(copiedItemStack);
                    return;
                }
            });
            this.addSlot(new SlotItemHandler(iItemHandler, 1, 86, 15));
            this.addSlot(new SlotItemHandler(iItemHandler, 2, 86, 60));
        });

 

Adding an anonymous class to the slot you want to have this, and in the class you override the three methods.

Now if you want other number of items, replace the 1's in the methods with the number you want.

PS. The return line at the end of set() is not needed.

Edited by IlluminatiJoe

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • log: [19:06:44] [main/INFO]:ModLauncher running: args [--username, Kubersuper, --version, forge-47.3.12, --gameDir, C:\Users\kubaz\curseforge\minecraft\Instances\boom boom theres goes your tower watchi, --assetsDir, C:\Users\kubaz\curseforge\minecraft\Install\assets, --assetIndex, 5, --uuid, 5845841d7d744ce6817f17be1a940650, --accessToken, ????????, --clientId, 2c2b0a-d835f5-9c8096-10e7135-c9036b, --xuid, 2535469494192349, --userType, msa, --versionType, release, --width, 1024, --height, 768, , , , , --launchTarget, forgeclient, --fml.forgeVersion, 47.3.12, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412][19:06:44] [main/INFO]:ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Eclipse Adoptium; OS Windows 11 arch amd64 version 10.0[19:06:44] [main/INFO]:Loading ImmediateWindowProvider fmlearlywindow[19:06:45] [main/INFO]:Trying GL version 4.6[19:06:45] [main/INFO]:If this message is the only thing at the bottom of your log before a crash, you probably have a driver issue.Possible solutions:A) Make sure Minecraft is set to prefer high performance graphics in the OS and/or driver control panelB) Check for driver updates on the graphics brand's websiteC) Try reinstalling your graphics driversD) If still not working after trying all of the above, ask for further help on the Forge forums or DiscordYou can safely ignore this message if the game starts up successfully.
    • the modpack keep crashing idk why,cause it never said anything about any mods causing it. crash log:https://drive.google.com/file/d/1iYKlUgvHUob8DjyRc3gqP_Viv_kSHO6L/view?usp=sharing mod list:https://drive.google.com/file/d/1MvMT-z9Jg2BITQ4uLshJ1uOh7q9EMBfC/view?usp=sharing but the server(anternos) works just fine
    • Hello, I am trying to make 2 recipes for a ruby. The first one is turning a block into a ruby and the other one is 9 nuggets into a ruby. But I keep on getting a error java.lang.IllegalStateException: Duplicate recipe rubymod:ruby   Any help would be great on how to fix it
    • Hello everyone, i'm new with programing Mods, and will need a lot of your help if possible,  Im trying to make a new GUI interface responsible to control the Droprate of game, it will control de loot drop and loot table for mobs and even blocks, but i try to make a simple Gui Screen, and wenever i try to use it, the game crash's with the error message in the subject, here is the code im using to:  IDE: IntelliJ Comunity - latest version Forge: 47.3.0 Minecraft version: 1.20.1 mapping_channel: parchment mapping_version=2023.09.03-1.20.1 Crash report link: https://pastebin.com/6dV8k1Fw   Code im using is:    package createchronical.droprateconfig; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.gui.components.Button; import net.minecraft.client.gui.screens.Screen; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import java.util.HashMap; import java.util.Map; public class ConfigScreen extends Screen { private static final ResourceLocation BACKGROUND_TEXTURE = new ResourceLocation("droprateconfig", "textures/gui/config_background.png"); // Mapa de mobs e itens com seus respectivos drop rates private final Map<String, Integer> dropRates = new HashMap<>(); public ConfigScreen() { super(Component.literal("Configurações de Drop Rate")); // Inicializa com valores de drop rate padrão dropRates.put("Zombie", 10); // Exemplo de mob dropRates.put("Creeper", 5); // Exemplo de mob dropRates.put("Iron Ore", 50); // Exemplo de item dropRates.put("Diamond", 2); // Exemplo de item } @Override protected void init() { // Cria um botão para cada mob/item e adiciona na tela int yOffset = this.height / 2 - 100; // Posicionamento inicial for (Map.Entry<String, Integer> entry : dropRates.entrySet()) { String itemName = entry.getKey(); int dropRate = entry.getValue(); // Cria um botão para cada mob/item this.addRenderableWidget(Button.builder( Component.literal(itemName + ": " + dropRate + "%"), button -> onDropRateButtonPressed(itemName) ).bounds(this.width / 2 - 100, yOffset, 200, 20).build()); yOffset += 25; // Incrementa a posição Y para o próximo botão } // Adiciona o botão de "Salvar Configurações" this.addRenderableWidget(Button.builder(Component.literal("Salvar Configurações"), button -> onSavePressed()) .bounds(this.width / 2 - 100, yOffset, 200, 20) .build()); } private void onDropRateButtonPressed(String itemName) { // Lógica para alterar o drop rate do item/mob selecionado // Aqui, vamos apenas incrementar o valor como exemplo int currentRate = dropRates.get(itemName); dropRates.put(itemName, currentRate + 5); // Aumenta o drop rate em 5% } private void onSavePressed() { // Lógica para salvar as configurações (temporariamente apenas na memória) // Vamos apenas imprimir para verificar dropRates.forEach((item, rate) -> { System.out.println("Item: " + item + " | Novo Drop Rate: " + rate + "%"); }); // Fecha a tela após salvar Screen pGuiScreen = null; assert this.minecraft != null; this.minecraft.setScreen(pGuiScreen); } @Override public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float partialTicks) { this.renderBackground(guiGraphics); guiGraphics.blit(BACKGROUND_TEXTURE, this.width / 2 - 128, this.height / 2 - 128, 0, 0, 256, 256, 256, 256); super.render(guiGraphics, mouseX, mouseY, partialTicks); } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.