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I managed to add a few diffrent blockstates to a custom flowerpot, but Im having issues with the flowered variant, I used an if statement but it doesnt seem to run properly and for some reason now the registry on the block class doesnt run either when it did before

Log:

Spoiler

java.lang.IllegalArgumentException: Cannot set property IntegerProperty{name=variation, clazz=class java.lang.Integer, values=[0, 1]} as it does not exist in Block{minecraft:air}

java.lang.NullPointerException: Registry Object not present: bloomyflora_mod:roped_flowerpot

java.lang.IllegalArgumentException: Cannot set property IntegerProperty{name=variation, clazz=class java.lang.Integer, values=[0, 1]} as it does not exist in Block{minecraft:air}

java.lang.NullPointerException: Registry Object not present: bloomyflora_mod:roped_flowerpot

Process 'command 'D:\JKD Modding MC\bin\java.exe'' finished with non-zero exit value -1

Yet the code doesnt seem to have any errors in their class or .json files, I would appriciate if someone could tell me what did I do wrong

 

ModBlocks Class:

Spoiler

package com.Smoky.BloomyFlora.blocks;

import com.Smoky.BloomyFlora.BloomyFlora_Mod;

import com.Smoky.BloomyFlora.items.ModItems;

import net.minecraft.world.item.BlockItem;

import net.minecraft.world.item.CreativeModeTab;

import net.minecraft.world.item.Item; import net.minecraft.world.level.block.Block;

import net.minecraft.world.level.block.state.BlockBehaviour;

import net.minecraft.world.level.material.Material;

import net.minecraftforge.eventbus.api.IEventBus;

import net.minecraftforge.registries.DeferredRegister;

import net.minecraftforge.registries.ForgeRegistries;

import net.minecraftforge.registries.RegistryObject;

import java.util.function.Supplier;

public class ModBlocks

{ public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, BloomyFlora_Mod.MOD_ID);

//Test bloque

public static final RegistryObject<Block> CAJA = registerBlock("caja", () -> new Block(BlockBehaviour.Properties.of(Material.WOOD)),CreativeModeTab.TAB_BUILDING_BLOCKS);

//Test CustomBlock - bugged

public static final RegistryObject<Block> ROPED_FLOWERPOT = registerBlock("roped_flowerpot", () -> new FlowerPots_Blocks(BlockBehaviour.Properties.of(Material.DECORATION).noOcclusion()),CreativeModeTab.TAB_BUILDING_BLOCKS);

private static <T extends Block> RegistryObject<T> registerBlock(String name, Supplier<T> block,CreativeModeTab tab){ RegistryObject<T> toReturn = BLOCKS.register(name, block); registerBlockItem( name, toReturn, tab); return toReturn; }

private static <T extends Block> RegistryObject<Item> registerBlockItem ( String name, RegistryObject<T> block, CreativeModeTab tab){ return ModItems.ITEMS.register(name, () -> new BlockItem(block.get(), new Item.Properties().tab(tab))); } public static void register(IEventBus eventBus) { BLOCKS.register(eventBus); } }

FlowerPots_Blocks Class:

Spoiler

package com.Smoky.BloomyFlora.blocks;

import net.minecraft.core.BlockPos;

import net.minecraft.core.Direction;

import net.minecraft.world.InteractionHand;

import net.minecraft.world.InteractionResult;

import net.minecraft.world.item.Item;

import net.minecraft.world.item.ItemStack;

import net.minecraft.world.item.Items;

import net.minecraft.world.item.context.BlockPlaceContext;

import net.minecraft.world.level.BlockGetter;

import net.minecraft.world.level.Level;

import net.minecraft.world.level.block.*;

import net.minecraft.world.level.block.state.BlockState;

import net.minecraft.world.level.block.state.StateDefinition;

import net.minecraft.world.level.block.state.properties.BlockStateProperties;

import net.minecraft.world.level.block.state.properties.DirectionProperty;

import net.minecraft.world.level.block.state.properties.IntegerProperty;

import net.minecraft.world.phys.BlockHitResult;

import net.minecraft.world.phys.shapes.CollisionContext;

import net.minecraft.world.phys.shapes.Shapes;

import net.minecraft.world.phys.shapes.VoxelShape;

import org.jetbrains.annotations.Nullable;

 

public class FlowerPots_Blocks extends HorizontalDirectionalBlock{

public static final DirectionProperty FACING = BlockStateProperties.FACING;

public static final IntegerProperty VARIATION = IntegerProperty.create("variation", 0, 1);

 

public FlowerPots_Blocks(Properties properties) { super(properties);

this.registerDefaultState(this.stateDefinition.any()

.setValue(FACING, Direction.NORTH)

.setValue(VARIATION, 0)); }

 

//Voxel Shape

private static final VoxelShape SHAPE_NORTH = Shapes.or( Block.box(4D, 0D, 6.5D, 12D, 10D, 16D) );

private static final VoxelShape SHAPE_EAST = Shapes.or( Block.box(0D, 0D, 0D, 16D, 10D, 16D) );

private static final VoxelShape SHAPE_SOUTH = Shapes.or( Block.box(4D, 0D, 0D, 12D, 10D, 9.5D) );

private static final VoxelShape SHAPE_WEST = Shapes.or( Block.box(0D, 0D, 0D, 16D, 10D, 16D) );

private static final VoxelShape SHAPE_UP = Shapes.or( Block.box(5D, 0D, 5D, 11D, 6D, 11D), Block.box(4D, 6D, 4D, 12D, 8D, 12D) );

private static final VoxelShape SHAPE_DOWN = Shapes.or( Block.box(4D, 0D, 4D, 12D, 16D, 12D) );

 

@Override public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context)

{ switch (state.getValue(FACING)) {

case EAST: return SHAPE_EAST;

case SOUTH: return SHAPE_SOUTH;

case WEST: return SHAPE_WEST;

case NORTH: return SHAPE_NORTH;

case UP: return SHAPE_UP;

default: return SHAPE_DOWN; } }

 

//Overrides

@Nullable

@Override public BlockState getStateForPlacement(BlockPlaceContext context) { Direction direction = context.getClickedFace(); return this.defaultBlockState().setValue(FACING, direction); }

@Override public BlockState rotate(BlockState state, Rotation rot) { return state.setValue(FACING, rot.rotate(state.getValue(FACING))); }

@Override public BlockState mirror(BlockState state, Mirror mirrorIn) { return state.rotate(mirrorIn.getRotation(state.getValue(FACING))); }

@Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) { builder.add(FACING); }

 

//Use Flower in Flowerpot

@Override

public InteractionResult use(BlockState state, Level world, BlockPos pos, net.minecraft.world.entity.player.Player player, InteractionHand hand, BlockHitResult hit)

{ ItemStack itemstack = player.getItemInHand(hand);

Item item = itemstack.getItem();

Item item1 = null ;

Item item2 = Items.DANDELION;

Item item3 = Items.PINK_TULIP;

int currentVariation = state.getValue(VARIATION);

if (item == item1) { if (!world.isClientSide) { world.setBlock(pos, state.setValue(VARIATION, 0), 2);

if (!player.isCreative()) { itemstack.shrink(1); } } return InteractionResult.SUCCESS; }

else if (item == item2) { if (!world.isClientSide) { world.setBlock(pos, state.setValue(VARIATION, 1), 2);

if (!player.isCreative()) { itemstack.shrink(1); } } return InteractionResult.SUCCESS; }

else if (item == item3) { if (!world.isClientSide) { world.setBlock(pos, state.setValue(VARIATION, 2), 2);

if (!player.isCreative()) { itemstack.shrink(1); } } return InteractionResult.SUCCESS; }

else if (itemstack.isEmpty()) { if (!world.isClientSide) { ItemStack returnItemStack;

if (currentVariation == 1) { returnItemStack = new ItemStack(item2); }

else { returnItemStack = new ItemStack(item3); } player.addItem(returnItemStack); world.setBlock(pos, state.setValue(VARIATION, 0), 2); // 0 represents the empty state }

return InteractionResult.SUCCESS; } return InteractionResult.PASS; } }

roped_flowerpot.json:

Spoiler

{ "variants":

{ "facing=north,variation=0": {"model": "bloomyflora_mod:block/wall_flowerpot"},

"facing=east,variation=0": {"model": "bloomyflora_mod:block/wall_flowerpot", "y": 90},

"facing=south,variation=0": {"model": "bloomyflora_mod:block/wall_flowerpot", "y": 180},

"facing=west,variation=0": {"model": "bloomyflora_mod:block/wall_flowerpot", "y": 270},

"facing=up,variation=0": {"model": "bloomyflora_mod:block/roped_flowerpot"},

"facing=down,variation=0": {"model": "bloomyflora_mod:block/hanging_flowerpot"},

"facing=north,variation=1": {"model": "bloomyflora_mod:block/wall_flowerpot"},

"facing=east,variation=1": {"model": "bloomyflora_mod:block/wall_flowerpot", "y": 90},

"facing=south,variation=1": {"model": "bloomyflora_mod:block/wall_flowerpot", "y": 180},

"facing=west,variation=1": {"model": "bloomyflora_mod:block/wall_flowerpot", "y": 270},

"facing=up,variation=1": {"model": "bloomyflora_mod:block/roped_flowerpot"},

"facing=down,variation=1": {"model": "bloomyflora_mod:block/hanging_flowerpot"} } }

If you wonder if the name of the json in the model block or blockstates is wrong i checked that already, as well as the registry in the main, I didnt changed anything besides de if statements and the roped_flowerpot json to add a variant

I would really appriciate any type of help, I cant find much around this

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