Posted January 3, 201411 yr Question obviously is how to register sounds in 1.7.2 @ForgeSubscribe public void onSoundsLoaded(SoundLoadEvent event) { event.manager.soundPoolSounds.addSound("modid:soundname.ogg"); } This code doesn't work anymore. And I can not find obfuscated function. Please help!!! [spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here [spoiler=Spoiler]And here too [spoiler=Spoiler]But that image is pretty good
January 4, 201411 yr Author Still unresolved! Help!!! Maybe any idea? I checked all functions in event.manager Look like there are no functions to load sounds. [spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here [spoiler=Spoiler]And here too [spoiler=Spoiler]But that image is pretty good
January 4, 201411 yr Author I would be very happy if someone would help me. And I have a little progress. Before on trying to play "flintstonetools:items.stonestrike" (That not registered obviously) I was getting messages Unable to play unknown soundEvent: flintstonetools:items.stonestrike That says that I've never registered this sound. Then I created 2 files in folder assets/flintstonetools [spoiler=pack.mcmeta] { "pack": { "pack_format": 1, "description": "FlintStone Tools" } } and [spoiler=sounds.json] { "items.stonestrike": { "category": "neutral", "sounds": [ "items/stonestrike" ] } } And now I getting messages Unable to play empty soundEvent: flintstonetools:items.stonestrike EMPTY!!! Not unknown, EMPTY!! I am happy, but where am I wrong, and what I need to do to make it not empry?? Please, help!!! [spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here [spoiler=Spoiler]And here too [spoiler=Spoiler]But that image is pretty good
January 4, 201411 yr Author Yes, I solved it! I just renamed folder "Sound" to folder "Sounds" This shows that one symbol in programming can make you want suicide. [spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here [spoiler=Spoiler]And here too [spoiler=Spoiler]But that image is pretty good
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