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Posted

In forge 1.19.2 I used 

 public static final DamageSource ENTROPY = (new DamageSource(TimeOfSacrifice.MOD_ID + "_entropy_effect").bypassArmor().bypassMagic());
   

But in 1.20.1 as I see there different method for this now, and I cannot figure out how it works.

Posted

Well, look like now needs this, but I cannot get it how to do it as damage source, cuz it requires now Holder

 public static final DamageType ENTROPY = new DamageType(GrimTales.MOD_ID + "entropy_effect", DamageScaling.ALWAYS,1f, DamageEffects.HURT);

 

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