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I made a previous post about this issue and have come to some conclusions, first i now know it is a networking issue though not entirely sure what is wrong. my previous post describes what the issue is but now ive changed a bunch of settings to do with my router and my friend was able to fully connect to the server and interact for about 5 seconds when he stopped moving server side and eventually timed out. All packets are correctly sent (or at least i believe) port forwarding is done correctly and can be seen by canyouseeme.org and both me and my friend have good internet so if anyone have any ideas please consider helping previous post:
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By vinnyg0621 · Posted
I was returning to the overworld to home from the nether portal, and my world just saved and closed. it didn't crash. I didn't even press the save & quit button! it just saved and closed minecraft without generating a crash (report), but it did say "Stopping!" in the log. I don't know what mod I added that causes this to happen? I restarted my PC, all my drivers are up-to-date, and I even updated most of the mods this happens ONLY when I change ANY dimension here is the log: https://privatebin.net/?58691e47108285a4#8A55q4r2BUG32GSu4nqfgcETZgKxTwPiAh5rCJKFyniP -
can anyone please tell me how to upload an MCreator mod to forge. ( I've been trying for months and still cant upload it )
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Well I'm trying to code forge 1.12.2 on an old pc but the deobfuscation maps are not working But more than that, whenever I access a class it is a .class that my intelijj decompiles and without deobfuscation of course, I didn't modify anything in my gradle build
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In the 1.21 the SynchedEntityData object is final and it's unable to add new Player attributes using traditional EntityConstructing. I make sense to fire the event a little earlier and pass SynchedEntityData.Builder object in it. See example below. public Entity(EntityType<?> p_19870_, Level p_19871_) { ... synchedentitydata$builder.define(DATA_TICKS_FROZEN, 0); this.defineSynchedData(synchedentitydata$builder); // suggested injection net.minecraftforge.event.ForgeEventFactory.onEntityConstructing(this, synchedentitydata$builder); this.entityData = synchedentitydata$builder.build(); this.setPos(0.0, 0.0, 0.0); this.eyeHeight = this.dimensions.eyeHeight(); // current injection net.minecraftforge.event.ForgeEventFactory.onEntityConstructing(this); this.gatherCapabilities(); }
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