Posted January 9, 201411 yr Hello, Before I get to coding this: How hard/time-consuming would be adding ForgeSubscribe events that would play sound in "some" cases. Where by "some" I mean swinging sword, hitting blocks with some item, hitting entity, falling, drowning, getting hit, etc. And would that use reflection/ASM AT ALL? (And yeah, that something simillar to MAtmos which is not an option). Also need help here: http://www.minecraftforge.net/forum/index.php/topic,15287.0.html 1.7.10 is no longer supported by forge, you are on your own.
January 11, 201411 yr Author @ForgeSubscribe public void swingSounds(PlayerInteractEvent event) { EntityPlayer player = event.entityPlayer; World world = player.getEntityWorld(); if(event.action == event.action.RIGHT_CLICK_AIR) { System.out.println("swingEventCalled"); world.playSoundAtEntity(player, "random.orb", 1.0F, 1.0F); } } Console: 2014-01-11 12:13:46 [iNFO] [sTDOUT] swingEventCalled So yes, event is working. I belive I don't know how to use playSoundAtEntity or world etc. are incorrectly initialized http://d24w6bsrhbeh9d.cloudfront.net/photo/aVOxAo8_460sa.gif[/img] Yes I am retarded, sounds work well when you hold item 1.7.10 is no longer supported by forge, you are on your own.
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