Posted January 11, 201411 yr So, I tried to do a custom liquid, only thing, I couldn't get it to work. It looked correct, but I couldn't swim in it? What do I do? I don't want the player to drown in it, but at the same time, I would like to have the player swim, and while in the fluid receive a regen. My material class (Which is what I assume is where you need to do it): package net.Cutrone.SkyenceFiction.Blocks; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; public class MaterialPureS extends Material { public MaterialPureS(MapColor par1MapColor) { super(par1MapColor); this.setReplaceable(); this.setNoPushMobility(); } /** * Returns if blocks of these materials are liquids. */ public boolean isLiquid() { return true; } /** * Returns if this material is considered solid or not */ public boolean blocksMovement() { return false; } public boolean isSolid() { return false; } }
January 12, 201411 yr I don't think that's the right class to look at. Take a look at BlockFluid, BlockStationary, and BlockFlowing from package net.minecraft.block. Specifically, look at BlockFluid.velocityToAddToEntity.
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