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I'm working with this really cool mod called MCGLTF, that allows the importing of GLTF/GLB models into Minecraft, and it works beautifully, thus far I have managed to replace ItemRenderers, BlockEntityRenderers, and EntityRenderers. What I find a bit more difficult, however, is replacing simple Blocks. They are all rendered through the BlockRenderDispatcher, and don't really get implementations for custom ModelLoaders. I tried mixin, though that doesn't work as the GLTF-Model seems to need to be registered alongside the Renderer. Does anyone have experience with this?
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