Posted October 18, 2024Oct 18 Hello everyone So my issue is here : private void onConfirm() { int maxStackSize = stack.getMaxStackSize(); int carriedStackSize = Math.min(slider.getValueInt(), maxStackSize); int totalLeft = totalSize - carriedStackSize; ItemStack carriedStack = new ItemStack(stack.getItem(), carriedStackSize); carriedStack.setCount((int) slider.getValue()); player.containerMenu.setCarried(carriedStack); stack.setCount(totalSize - carriedStackSize); // player.containerMenu.broadcastChanges(); with and without, same issue this.minecraft.setScreen(previous); } i have this block of logic, the thing is it does the trick "visually" but instantly when i click on a slot everything goes back as first, i tried also to use player.containerMenu.broadcastChanges(); but it didnt help too what should i use from AbstractContainer or something to be able the sync those values in server side thanks a lot in advance Edited October 18, 2024Oct 18 by RatCommit Forgot tags
October 19, 2024Oct 19 Author Hello guys : Im trying something else to sync my inventory data with the server so i wanted to use the PacketDistributor to achieve that : // ClientPayloadHandler.class public class ClientPayloadHandler { private static Logger LOGGER = LogUtils.getLogger(); public static void handleDataOnMain(final SplitData data, final IPayloadContext context) { LOGGER.debug("ClientPayloadHandler.handleDataOnMain data = {}", data); } } //ServerPayloadHandler public class ServerPayloadHandler { private static Logger LOGGER = LogUtils.getLogger(); public static void handleDataOnMain(final SplitData data, final IPayloadContext context) { LOGGER.debug("ServerPayloadHandler.handleDataOnMain data = {}", data); } } // My Custon Data.class public record SplitData(int splitSize, int remainingSize) implements CustomPacketPayload { public static final CustomPacketPayload.Type<SplitData> TYPE = new CustomPacketPayload.Type<>(ResourceLocation.fromNamespaceAndPath("perfect_stack_splitter", "split_data")); public static final StreamCodec<ByteBuf, SplitData> STREAM_CODEC = StreamCodec.composite(ByteBufCodecs.VAR_INT, SplitData::splitSize, ByteBufCodecs.VAR_INT, SplitData::remainingSize, SplitData::new); @Override public CustomPacketPayload.Type<? extends CustomPacketPayload> type() { return TYPE; } } //Register event @SubscribeEvent public static void register(final RegisterPayloadHandlersEvent event) { final PayloadRegistrar registrar = event.registrar("1"); registrar.playBidirectional( SplitData.TYPE, SplitData.STREAM_CODEC, new DirectionalPayloadHandler<>( ClientPayloadHandler::handleDataOnMain, ServerPayloadHandler::handleDataOnMain ) ); } when i shoot this : private void onConfirm() { int maxStackSize = stack.getMaxStackSize(); int carriedStackSize = Math.min(slider.getValueInt(), maxStackSize); int totalLeft = totalSize - carriedStackSize; ItemStack carriedStack = new ItemStack(stack.getItem(), carriedStackSize); carriedStack.setCount((int) slider.getValue()); player.containerMenu.setCarried(carriedStack); stack.setCount(totalSize - carriedStackSize); PacketDistributor.sendToServer(new SplitData(carriedStackSize, totalLeft)); this.minecraft.setScreen(previous); } im getting Payload perfect_stack_splitter:split_data may not be sent to the server! did i miss something ? my goal is i wanna persist the setCount ...etc im my inventory to the server
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