Jump to content

Recommended Posts

Posted

I'm completely new to Forge, and what I'm trying to do is extremely simple : I want to create a block that damages the player when they break it. But when testing my mod, the world crashes every time I break my block. The error is " io.netty.handler.codec.EncoderException: Failed to encode packet 'clientbound/minecraft:damage_event' "

Here is my code :

public class DamagerBlock extends Block {
	
	public DamagerBlock(BlockBehaviour.Properties properties) {
		super(properties);
	}
	
	@Override
	public void playerDestroy(Level level, Player p, BlockPos pos, BlockState state, @Nullable BlockEntity bentity, ItemStack stack) {
        p.awardStat(Stats.BLOCK_MINED.get(this));
        p.causeFoodExhaustion(0.005F);
        System.out.println("The player is taking damage !"); //Just to check that the method is called
        if (!level.isClientSide()) {
        	p.hurt(new DamageSource(new Holder.Direct<DamageType>(new DamageType("magic", 0.F, DamageEffects.HURT))), 5);
        }
        dropResources(state, level, pos, bentity, p, stack, false);
    }

}

I think I'm actually missing a lot of knowledge about client/server communication, but I just don't know how to properly tell the client that the player takes damage...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.