Posted November 11, 2024Nov 11 I'm completely new to Forge, and what I'm trying to do is extremely simple : I want to create a block that damages the player when they break it. But when testing my mod, the world crashes every time I break my block. The error is " io.netty.handler.codec.EncoderException: Failed to encode packet 'clientbound/minecraft:damage_event' " Here is my code : public class DamagerBlock extends Block { public DamagerBlock(BlockBehaviour.Properties properties) { super(properties); } @Override public void playerDestroy(Level level, Player p, BlockPos pos, BlockState state, @Nullable BlockEntity bentity, ItemStack stack) { p.awardStat(Stats.BLOCK_MINED.get(this)); p.causeFoodExhaustion(0.005F); System.out.println("The player is taking damage !"); //Just to check that the method is called if (!level.isClientSide()) { p.hurt(new DamageSource(new Holder.Direct<DamageType>(new DamageType("magic", 0.F, DamageEffects.HURT))), 5); } dropResources(state, level, pos, bentity, p, stack, false); } } I think I'm actually missing a lot of knowledge about client/server communication, but I just don't know how to properly tell the client that the player takes damage...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.