[Help] Forge wont load servers when expanded to match the monitor
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By BarryTheLobster · Posted
I am having the same issue when I try to launch the modpack from the launcher. I am on Windows, running 32gb RAM, I have plenty of RAM dedicated to the modpack, but every time I try to launch the game, I get a message saying "Game Crashed - Exit Code: 1" For reference, I have 18.5k MB dedicated to running the game, and it still crashes. I am not sure what the issue is. Any help is appreciated! -
Hello, a few days ago my server started to fail. When I try to start it, it never starts but it doesn't crash either. From what little I understand, it gets stuck when reading something related to the SecurityCraft and PuzzlesLib mods and their versions, but these mods are correctly installed, and the client starts without any problem, the problem is with the server. Here is the log: https://mclo.gs/E3RzUqu
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Tried a different build of IC2, no change
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By than00ber1 · Posted
I am experimenting with creating a multi layered book item with decoration layers as separate textures. After working out some item properties, I am able to render an item with multiple textures but get artifacts on the sides, as shown on the image. The textured are loaded using item properties: @SubscribeEvent public static void onFMLCommonSetupEvent(FMLCommonSetupEvent event) { event.enqueueWork(() -> { BookItem item = Items.BOOK_ITEM.get(); ItemProperties.register(item, BookItem.LEVEL, (stack, l, e, s) -> BookItem.getLevel(stack)); }); } I've had a look at how the spawn egg textures work as it does closely what i want and the split the egg and spot textures into two and match exactly into each other as opposed to overlap textures on top of another. I've also experimented with custom models and hoped that tinkering with different RenderTypes would do the trick (e.i. using RenderType#solidEntity, which fixes my problem for entities but not on items ), but to no avail. I could edit my textures to fix this issue but I want to keep it more dynamic was wondering whether there was another way to overcome this issue? -
By TileEntity · Posted
Maybe try other builds of IC2
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