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Posted (edited)
    public SetPlayerSpawn(Player player, BlockPos Pos) {
        ServerPlayer Server_Player = (ServerPlayer) player;
        Server_Player.setRespawnPosition(Server_Player.getRespawnDimension(), Pos, 0.0F, true, true);


        ResourceLocation advancementId = new ResourceLocation( TheDeadRise.MODID,"advancements:spawntrigger");
        Advancement advancement = Server_Player.getServer().getAdvancements().getAdvancement(advancementId);

        AdvancementProgress progress = Server_Player.getAdvancements().getOrStartProgress(advancement);

        for (String criterion : progress.getRemainingCriteria()) {
            Server_Player.getAdvancements().award(advancement, criterion);
        }

        if(advancement == null)
        {
            Server_Player.sendSystemMessage(Component.literal("shit is not working"));
        }
        else {
            Server_Player.sendSystemMessage(Component.literal("shit is sorta working"));
        }

    }

I'm trying to figure out if I'm doing something wrong with the resource location or something else. It's a simple problem, but I keep running into issues. Any help or guidance would be greatly appreciated! Also the game is not crashing at all if advancement is null.

Edited by TheCursedModder
more details
  • TheCursedModder changed the title to (Solved)What am I doing wrong?
Posted

Oh I forgot to update the title. I figured out the issue and I'm rather embarrassed to say that it was a file path issue. The game already knew I was accessing the achievements so I wasn't suppose to include advancements in the file path. Minecraft file paths have always confused me a little bit...

ResourceLocation advancementId = new ResourceLocation( TheDeadRise.MODID,"adventure/spawntrigger");

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