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I am trying to implement a model for a mob into Minecraft and am running into trouble with the ModModelLayer file and the downloaded model Java file from blockbench. Both attempt to create a new ResourceLocation instance however after browsing the code I can't find a public constructor for Resource Location within the game files and can't instantiate it. Am I missing something here? 

Posted

Use one of the static methods on the class to create a new instance.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)

In the Forge docs stands the following:

  Quote

The ResourceLocation is final and its constructor is private. There are alternatives depending on your usecase:

  • new ResourceLocation(String, String) -> fromNamespaceAndPath(String, String)
  • new ResourceLocation(String) -> parse(String)
  • new ResourceLocation("minecraft", String) -> withDefaultNamespace(String)
  • of -> bySeparator
  • isValidResourceLocation is removed
Expand  

Here is the Link for the whole Changes from 1.20.6 to 1.21: https://gist.github.com/ChampionAsh5357/d895a7b1a34341e19c80870720f9880f

I experimented around in my mods and they work

Edited by Pale Mannie

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