Jump to content

Recommended Posts

Posted

Hello!

 

I've recently started coding a minecraft mod for forge and I've run into a problem. I need to get the blockId from another mod by using its name. From the googling I've

 

I cannot get the hang of how to use

 

Gameregistry.findBlock(String modId, String name)

 

I have understood how to use the modId part, but I just cant get the grasp of what kind of name it wants? Does it want an unlocalized/localized name or something completely else?

 

Any help is apreciated as I'm banging my head against virtual walls right now :(

Posted

You mean GameRegistry.findBlock(modid, name)?

 

"name" is exactly the same as what the mod used to register the block,

GameRegistry.registerBlock("MyMod", "MyBlockName");

will be found by

GameRegistry.findBlock("MyMod", "MyBlockName")

 

If you're not sure what it is for the other mod, you can add a breakpoint to GameData.findBlock, then inspect the contents of modObjectTable.

 

-TGG

 

Posted

You mean GameRegistry.findBlock(modid, name)?

 

"name" is exactly the same as what the mod used to register the block,

GameRegistry.registerBlock("MyMod", "MyBlockName");

will be found by

GameRegistry.findBlock("MyMod", "MyBlockName")

 

If you're not sure what it is for the other mod, you can add a breakpoint to GameData.findBlock, then inspect the contents of modObjectTable.

 

-TGG

 

I understood that part, but I still dont get in what way the function wants the name. I've tried using localized/unlocalized names, the names they leave through NEI data dumps and something inbetween.

 

An example on how to use it would be fabulously good.

Posted

Well, for example, if you are trying to find the ID of my custom BlockOfAwesome in my Mod "TGGRulezOKMod", and I have registered my block using

 

public static BlockOfAwesome blockOfAwesome;

// ...

GameRegistry.registerBlock(blockOfAwesome, "BlockOfAwesomeName");

 

Then your code will need to do

Block tggBlockOfAwesome = GameRegistry.findBlock("TGGRulezOKMod", "BlockOfAwesomeName");

 

It entirely depends on what name I decided to use in my registerBlock.  Could have been the unlocalised name, or not.  If instead I used

 

GameRegistry.registerBlock(blockOfAwesome, "ByCrikeyTGGyouGiveYourBlocksTheMostStupidlyLongAndAnnoyingNamesEver");

 

then guess what you will need to use :-)

 

You can figure out what a mod has used to register their block by adding a breakpoint to GameData.findBlock, then inspecting the contents of modObjectTable.  If you don't understand what I mean by that, let us know.

 

-TGG

 

 

 

 

Posted

-snip-

 

Thank you for all your help, but I'm probably still very slow at this. When I try tunning:

 

GameData.findBlock("BiomesOPlenty", "bop.wood1");

 

I get an error saying that "The method findBlock from the type GameData is not visible"

 

What do I do :/

Posted

Hi

 

I'd suggest to use GameRegistry.findBlock, not GameData.findBlock.  And make sure you add an import statement for GameRegistry. 

 

Thank you for all your help, but I'm probably still very slow at this.

 

No worries, it takes a while to get used to it.  I've been at it for six months and I still struggle sometimes.

 

-TGG

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.