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Featured Replies

Posted

Hello, one easy question.

Can i use textures with mcmeta in my custom menu with animations,
or i need to self realize animations?
It’s just that in mcmeta there is an "interpolate" parameter, but in render idk how to use it and whether I have to write my own solution for this.

(Forge for MC 1.20.4)

Edited by Mega4oSS
version clarification

  • 3 weeks later...

It's not for version 1.20.4, but in version 1.18.2, I was able to achieve this using the texture atlas and TextureAtlasSprite as follows:

Rendering the fire (fire_0) texture in screen:

private void renderTexture(PoseStack poseStack, int x, int y, int width, int height){
    ResourceLocation BLOCK_ATLAS = new ResourceLocation("minecraft", "textures/atlas/blocks.png");
    ResourceLocation fireTexture = new ResourceLocation("minecraft", "block/fire_0");

    RenderSystem.setShaderTexture(0, BLOCK_ATLAS);

    TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(BLOCK_ATLAS).apply(fireTexture);

    GuiComponent.blit(poseStack, x, y, 0,  width, height, sprite);
}

Since the specifications may have changed in version 1.20.4, I'm not sure if the same approach will work.
However, I hope this information helps as a reference.

  • Author

Thank you very much, I’ll take this information into account, but for now I’ve solved this with my implementation of animation with interpolation, it looks good

On 1/25/2025 at 9:39 AM, NYAO-san said:

It's not for version 1.20.4, but in version 1.18.2, I was able to achieve this using the texture atlas and TextureAtlasSprite as follows:

Rendering the fire (fire_0) texture in screen:

private void renderTexture(PoseStack poseStack, int x, int y, int width, int height){
    ResourceLocation BLOCK_ATLAS = new ResourceLocation("minecraft", "textures/atlas/blocks.png");
    ResourceLocation fireTexture = new ResourceLocation("minecraft", "block/fire_0");

    RenderSystem.setShaderTexture(0, BLOCK_ATLAS);

    TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(BLOCK_ATLAS).apply(fireTexture);

    GuiComponent.blit(poseStack, x, y, 0,  width, height, sprite);
}

Since the specifications may have changed in version 1.20.4, I'm not sure if the same approach will work.
However, I hope this information helps as a reference.

 

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