Posted February 19Feb 19 I'm new to modding and trying to make a mod in 1.20.1. My mod currently just has a custom bow, but when I use my bow, it does not play the animation. I have the jsons and pngs in the right spots and I've compared my jsons with that of existing mods, everything seems to line up just fine. Anyone know what might be causing this? I've changed the item between a basic BowItem and a custom class extending from BowItem, even overriding the animation code, no dice. odysseus_bow.json: { "parent": "item/generated", "textures": { "layer0": "odyssey:item/odysseus_bow" }, "overrides": [ { "predicate": { "pulling": 1 }, "model": "odyssey:item/odysseus_bow_pulling_0" }, { "predicate": { "pulling": 1, "pull": 0.65 }, "model": "odyssey:item/odysseus_bow_pulling_1" }, { "predicate": { "pulling": 1, "pull": 0.9 }, "model": "odyssey:item/odysseus_bow_pulling_2" } ] } odysseus_bow_pulling_0.json: { "parent": "item/generated", "textures": { "layer0": "odyssey:item/odysseus_bow_pulling_0" }, "display": { "thirdperson_righthand": { "rotation": [ -80, 260, -40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 1.2, 0.9, 1.2 ] }, "firstperson_righthand": { "rotation": [ 0, -90, 25 ], "translation": [ 1.13, 3.2, 1.13 ], "scale": [ 0.88, 0.68, 0.88 ] } } } (_1 and _2 are the same with the respective layer0)
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