Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.7.2]Issue with KeyBinding


tank22119
 Share

Recommended Posts

hi, guys

Here is the issue.

I wanna update my mod from 1.5.x to 1.7.2.

In 1.5.x generation, I extended BaseMod and used ModLoader.registerKey method to bind my own key.

But now, there have no BaseMod and ModLoader class and I realized I should change my method.

And here I found cpw.mods.fml.client.registry.ClientRegistry.registerKeyBinding.

It seems need an entity of net.minecraft.client.settings.KeyBinding, so I looked up the forge API and just found funtions like func_151462_b,  based on that I have no idea how to extend KeyBinding...

Link to comment
Share on other sites

Hi

 

The new Keybinding looks similar to the old one except for a new field in the constructor which appears to be a category description

 

eg from GameSettings:

 

new KeyBinding("key.hotbar.1", 2, "key.categories.inventory")

new KeyBinding("key.sprint", 29, "key.categories.gameplay");

 

It looks like there is an intention to create a MouseInputEvent and KeyboardInputEvent but it looks like they're unfinished.

 

For now, I would suggest you create the KeyBindings, register them with ClientRegistry.registerKeyBinding, then check your KeyBinding every tick to see if it's being pressed.  Have a look in KeyBindings from 1.6.4. to figure out which 1.7.2. method is which, they're pretty similar.

 

-TGG

 

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.