Jump to content

[1.7.2]Issue with KeyBinding


Recommended Posts

hi, guys

Here is the issue.

I wanna update my mod from 1.5.x to 1.7.2.

In 1.5.x generation, I extended BaseMod and used ModLoader.registerKey method to bind my own key.

But now, there have no BaseMod and ModLoader class and I realized I should change my method.

And here I found cpw.mods.fml.client.registry.ClientRegistry.registerKeyBinding.

It seems need an entity of net.minecraft.client.settings.KeyBinding, so I looked up the forge API and just found funtions like func_151462_b,  based on that I have no idea how to extend KeyBinding...

Link to comment
Share on other sites



The new Keybinding looks similar to the old one except for a new field in the constructor which appears to be a category description


eg from GameSettings:


new KeyBinding("key.hotbar.1", 2, "key.categories.inventory")

new KeyBinding("key.sprint", 29, "key.categories.gameplay");


It looks like there is an intention to create a MouseInputEvent and KeyboardInputEvent but it looks like they're unfinished.


For now, I would suggest you create the KeyBindings, register them with ClientRegistry.registerKeyBinding, then check your KeyBinding every tick to see if it's being pressed.  Have a look in KeyBindings from 1.6.4. to figure out which 1.7.2. method is which, they're pretty similar.







Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.