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I'm trying to tame an entity using a Gui I made. It works at first when I play Minecraft and tame the entity but when I restart Minecraft the entity is no longer tamed. How can I fix this?

 

EntityTitan code


public boolean allyTitan(EntityPlayer player)
{
this.setTamed(true);
this.setPathToEntity((PathEntity)null);
        this.setAttackTarget((EntityLivingBase)null);
        this.aiSit.setSitting(true);
        this.setEntityHealth(20);
        this.setOwner(player.username);
        this.playTameEffect(true);
        this.worldObj.setEntityState(this, (byte)7);
        this.worldObj.setEntityState(this, (byte)18);
        return true;
       
}


public boolean followPlayer()
{
this.aiSit.setSitting(!this.isSitting());
        this.isJumping = false;
        this.setPathToEntity((PathEntity)null);
return true;
}

public boolean interact(EntityPlayer player)
    {
super.interact(player);
player.openGui(mod_POTE.instance, 3, worldObj, (int)posX, (int)posY, (int)posZ);
return true;
    }
[/Code]

 

GuiTitan code

[Code]
package power_of_the_elements.client.gui;

import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.network.PacketDispatcher;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import power_of_the_elements.common.PacketCreator;
import power_of_the_elements.common.PlayerMemory;
import power_of_the_elements.entities.mobs.EntityFireTitan;
import power_of_the_elements.entities.mobs.EntityIceTitan;
import power_of_the_elements.entities.mobs.EntityTitan;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.achievement.GuiAchievements;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.src.ModLoader;
import net.minecraft.world.World;


public class GuiTitan extends GuiScreen
{
private final EntityPlayer thePlayer;

private GuiButton recruitButton;
private GuiButton recruitScoutButton;
private GuiButton recruitSoldierButton;
private GuiButton recruitHunterButton;
private GuiButton recruitLeaderButton;
private GuiButton followButton;
//Whether or not a certain Gui is open.
private boolean inRecruitGui = false;
private boolean inTitanGui = false;

public GuiTitan(EntityTitan titan, EntityPlayer player)
{
super();
thePlayer = player;
}

public void initGui()
{       
    EntityTitan titan = (EntityTitan)this.mc.pointedEntityLiving;
buttonList.clear();
byte b0 = -16;
this.buttonList.add(recruitButton = new GuiButton(0, this.width / 2 - 100, this.height / 4 + 120 + b0, I18n.func_135053_a("Recruit")));
if(titan.isTamed())
{
drawTitanGui();
}
        }

private void drawRecruitGui()
{
buttonList.clear();
byte b0 = -16;
this.buttonList.add(recruitScoutButton = new GuiButton(0, this.width / 2 - 100, this.height / 4 + 120 + b0, I18n.func_135053_a("Recruit as Scout")));
        this.buttonList.add(recruitSoldierButton = new GuiButton(1, this.width / 2 - 100, this.height / 4 + 24 + b0, I18n.func_135053_a("Recruit as Soldier")));
        this.buttonList.add(recruitHunterButton = new GuiButton(2, this.width / 2 - 100, this.height / 4 + 96 + b0, 98, 20, I18n.func_135053_a("Recruit as Hunter")));
        this.buttonList.add(recruitLeaderButton = new GuiButton(3, this.width / 2 - 100, this.height / 4 + 48 + b0, 98, 20, I18n.func_135053_a("Recruit as Leader")));
}

private void drawTitanGui()
{
buttonList.clear();
byte b0 = -16;
this.buttonList.add(followButton = new GuiButton(1, this.width / 2 - 100, this. height / 4 + 160 + b0, I18n.func_135053_a("Follow")));
}

protected void actionPerformed(GuiButton button)
{
if(button == recruitButton)
{
drawRecruitGui();
}
if(!inRecruitGui)
{
actionPerformedRecruit(button);
}
if(!inTitanGui)
{
actionPerformedTitan(button);
}
}

private void actionPerformedRecruit(GuiButton button)
{
    EntityTitan titan = (EntityTitan)this.mc.pointedEntityLiving;
        EntityPlayer player = this.mc.thePlayer;
        if(button == recruitScoutButton)
        {
        titan.allyTitan(player);
    titan.isScout = true;
            this.mc.displayGuiScreen((GuiScreen)null);
        }
        if(button == recruitSoldierButton)
        {
        titan.allyTitan(player);
    titan.isSoldier = true;
            this.mc.displayGuiScreen((GuiScreen)null);
        }
        if(button == recruitHunterButton)
        {
        titan.allyTitan(player);
    titan.isHunter = true;
            this.mc.displayGuiScreen((GuiScreen)null);
        }
        if(button == recruitLeaderButton)
        {
        titan.allyTitan(player);
    titan.isLeader = true;
            this.mc.displayGuiScreen((GuiScreen)null);
        }
}

private void actionPerformedTitan(GuiButton button)
{
    EntityTitan titan = (EntityTitan)this.mc.pointedEntityLiving;

if(button == followButton)
{
titan.followPlayer();
            this.mc.displayGuiScreen((GuiScreen)null);
}
}

}
[/Code]

Posted

Firstly, if it's working when you play normally but not when you restart, then you need to make sure that your entity is reading and writing all the proper data from / to NBT. Secondly, since you are changing things from within a GUI, you need to send packets informing the server of each change so the correct data can be stored.

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