Jump to content

Recommended Posts

Posted

I'm trying to tame an entity using a Gui I made. It works at first when I play Minecraft and tame the entity but when I restart Minecraft the entity is no longer tamed. How can I fix this?

 

EntityTitan code


public boolean allyTitan(EntityPlayer player)
{
this.setTamed(true);
this.setPathToEntity((PathEntity)null);
        this.setAttackTarget((EntityLivingBase)null);
        this.aiSit.setSitting(true);
        this.setEntityHealth(20);
        this.setOwner(player.username);
        this.playTameEffect(true);
        this.worldObj.setEntityState(this, (byte)7);
        this.worldObj.setEntityState(this, (byte)18);
        return true;
       
}


public boolean followPlayer()
{
this.aiSit.setSitting(!this.isSitting());
        this.isJumping = false;
        this.setPathToEntity((PathEntity)null);
return true;
}

public boolean interact(EntityPlayer player)
    {
super.interact(player);
player.openGui(mod_POTE.instance, 3, worldObj, (int)posX, (int)posY, (int)posZ);
return true;
    }
[/Code]

 

GuiTitan code

[Code]
package power_of_the_elements.client.gui;

import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.network.PacketDispatcher;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import power_of_the_elements.common.PacketCreator;
import power_of_the_elements.common.PlayerMemory;
import power_of_the_elements.entities.mobs.EntityFireTitan;
import power_of_the_elements.entities.mobs.EntityIceTitan;
import power_of_the_elements.entities.mobs.EntityTitan;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.achievement.GuiAchievements;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.src.ModLoader;
import net.minecraft.world.World;


public class GuiTitan extends GuiScreen
{
private final EntityPlayer thePlayer;

private GuiButton recruitButton;
private GuiButton recruitScoutButton;
private GuiButton recruitSoldierButton;
private GuiButton recruitHunterButton;
private GuiButton recruitLeaderButton;
private GuiButton followButton;
//Whether or not a certain Gui is open.
private boolean inRecruitGui = false;
private boolean inTitanGui = false;

public GuiTitan(EntityTitan titan, EntityPlayer player)
{
super();
thePlayer = player;
}

public void initGui()
{       
    EntityTitan titan = (EntityTitan)this.mc.pointedEntityLiving;
buttonList.clear();
byte b0 = -16;
this.buttonList.add(recruitButton = new GuiButton(0, this.width / 2 - 100, this.height / 4 + 120 + b0, I18n.func_135053_a("Recruit")));
if(titan.isTamed())
{
drawTitanGui();
}
        }

private void drawRecruitGui()
{
buttonList.clear();
byte b0 = -16;
this.buttonList.add(recruitScoutButton = new GuiButton(0, this.width / 2 - 100, this.height / 4 + 120 + b0, I18n.func_135053_a("Recruit as Scout")));
        this.buttonList.add(recruitSoldierButton = new GuiButton(1, this.width / 2 - 100, this.height / 4 + 24 + b0, I18n.func_135053_a("Recruit as Soldier")));
        this.buttonList.add(recruitHunterButton = new GuiButton(2, this.width / 2 - 100, this.height / 4 + 96 + b0, 98, 20, I18n.func_135053_a("Recruit as Hunter")));
        this.buttonList.add(recruitLeaderButton = new GuiButton(3, this.width / 2 - 100, this.height / 4 + 48 + b0, 98, 20, I18n.func_135053_a("Recruit as Leader")));
}

private void drawTitanGui()
{
buttonList.clear();
byte b0 = -16;
this.buttonList.add(followButton = new GuiButton(1, this.width / 2 - 100, this. height / 4 + 160 + b0, I18n.func_135053_a("Follow")));
}

protected void actionPerformed(GuiButton button)
{
if(button == recruitButton)
{
drawRecruitGui();
}
if(!inRecruitGui)
{
actionPerformedRecruit(button);
}
if(!inTitanGui)
{
actionPerformedTitan(button);
}
}

private void actionPerformedRecruit(GuiButton button)
{
    EntityTitan titan = (EntityTitan)this.mc.pointedEntityLiving;
        EntityPlayer player = this.mc.thePlayer;
        if(button == recruitScoutButton)
        {
        titan.allyTitan(player);
    titan.isScout = true;
            this.mc.displayGuiScreen((GuiScreen)null);
        }
        if(button == recruitSoldierButton)
        {
        titan.allyTitan(player);
    titan.isSoldier = true;
            this.mc.displayGuiScreen((GuiScreen)null);
        }
        if(button == recruitHunterButton)
        {
        titan.allyTitan(player);
    titan.isHunter = true;
            this.mc.displayGuiScreen((GuiScreen)null);
        }
        if(button == recruitLeaderButton)
        {
        titan.allyTitan(player);
    titan.isLeader = true;
            this.mc.displayGuiScreen((GuiScreen)null);
        }
}

private void actionPerformedTitan(GuiButton button)
{
    EntityTitan titan = (EntityTitan)this.mc.pointedEntityLiving;

if(button == followButton)
{
titan.followPlayer();
            this.mc.displayGuiScreen((GuiScreen)null);
}
}

}
[/Code]

Posted

Firstly, if it's working when you play normally but not when you restart, then you need to make sure that your entity is reading and writing all the proper data from / to NBT. Secondly, since you are changing things from within a GUI, you need to send packets informing the server of each change so the correct data can be stored.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Make a test with another Launcher like the Curseforge Launcher, MultiMC or AT Launcher
    • can anyone help me i am opening forge and add modpacks and then it says unable to update native luancher and i redownlaod java and the luancher it self?
    • The problem occurs also in 1.20.1 Forge, but with an "Error executing task on client" instead. I have "Sinytra Connector" installed. On 1.21.5 Fabric, there is no problem. When this happens, the chat message before the death screen appears gets sent, with an extra dash added.
    • Well, as usual, it was user error. Naming mismatch in sounds.json.  Please delete this post if you find it necessary. 
    • Hello Forge community.  I'm running into an issue with a mod I'm working on.  To preface, I can call /playsound modId:name music @a and I can hear the sound I registered being played in game. Great!  However, I cannot get it to trigger via my mod code.    Registration: public static final RegistryObject<SoundEvent> A_WORLD_OF_MADNESS = SOUND_EVENTS.register("a_world_of_madness", () -> new SoundEvent(new ResourceLocation("tetheredsouls", "a_world_of_madness")));   Playback: Minecraft mc = Minecraft.getInstance(); if (!(mc.player instanceof LocalPlayer) || mc.level == null) return; LocalPlayer player = (LocalPlayer) mc.player; BlockPos pos = player.blockPosition(); SoundEvent track = ModSounds.A_WORLD_OF_MADNESS.get(); System.out.println(track); System.out.println(pos); System.out.println(player); // play exactly like the tutorial: client-only, at the player's position try { mc.level.playLocalSound( player.getX(), player.getY(), player.getZ(), track, SoundSource.MUSIC, // Or MASTER if needed 1f, 1f, false ); System.out.println("[DEBUG] playSound success: " + track.getLocation()); } catch (Exception e) { System.err.println("[ERROR] Failed to play sound: " + track.getLocation()); e.printStackTrace(); } Sounds.json:   { "theme_of_laura": { "category": "music", "sounds": [ { "name": "tetheredsouls:a_world_of_madness", "stream": true } ] } } Things I have tried: - multiple .ogg files. Short .ogg files (5 seconds, <100KB).  - default minecraft sounds imported from import net.minecraft.sounds.SoundEvents; These work given my code. No idea why these are different.  - playSound() method, as well as several others in past iterations that did not work   I would be forever grateful if somebody could point me in the right direction. I've looked at several mod github repositories and found extremely similar code to what I'm doing. I've also found several threads in this forum that did not solve my issue. I just cannot figure out what I'm doing differently, and why I'm able to queue sounds manually with playsound but the code won't play it (despite confirming the code is being run with the debug statements.)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.