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Featured Replies

Posted

Currently, I'm using this code to generate my mcmod.info file:

 

package tlhpoe.poe.core;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.ModMetadata;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;

@Mod(modid = Poe.MOD_ID, name = Poe.MOD_NAME, version = Poe.MOD_VERSION)
public class Poe {
public static final String MOD_ID = "poe";
public static final String MOD_NAME = "World of Poe";
public static final String MOD_VERSION = "Build 1";
@Instance
public Poe instance;

@EventHandler
public void preInit(FMLPreInitializationEvent e) {
	generateModInfo(e.getModMetadata());
}

private void generateModInfo(ModMetadata m) {
	m.modId = MOD_ID;
	m.name = MOD_NAME;
	m.description = "An extensive RPG mod made by TLHPoE.";
	m.version = MOD_VERSION;
	m.credits = "Created by TLHPoE";
	m.logoFile = "/assets/poe/logo.png";
	m.authorList.add("TLHPoE");
}
}

 

 

Does this still work? Or do I need to create it manually?

Kain

You could create it manually, but here's the problem.

 

You are just creating a method, and it's never even being called.

A way I would do this probably not the correct way though is:

 

Create two new classes. One implementing IFMLLoadingPlugin and the other DummyModContainer.

 

FMLLoadingPlugin:

package your.package;
import java.util.Map;
import cpw.mods.fml.relauncher.IFMLLoadingPlugin;
public class ExampleFMLLoadingPlugin implements IFMLLoadingPlugin {
@Override
public String[] getASMTransformerClass() {
	return null;
}

@Override
public String getModContainerClass() {
	return ExampleContainer.class.getName();
}

@Override
public String getSetupClass() {
	return null;
}

@Override
public void injectData(Map<String, Object> data) {

}

@Override
public String getAccessTransformerClass() {
	return null;
}
}

 

Now here is where you create your mcmod.info without actually generating to code, Forge just reads it and puts it into the mods list.

 

>>>> i decided to be nice and filled in all the things you wanted for your mcmod.info <<<<

 

Container [DummyMod]

package your.package;
import java.util.Arrays;
import com.google.common.eventbus.EventBus;
import com.google.common.eventbus.Subscribe;
import cpw.mods.fml.common.DummyModContainer;
import cpw.mods.fml.common.LoadController;
import cpw.mods.fml.common.ModMetadata;
import cpw.mods.fml.common.event.FMLConstructionEvent;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;

public class ExampleContainer extends DummyModContainer {
public ExampleContainer() {
                //Gets ModMetadata
	super(new ModMetadata());
	ModMetadata meta = getMetadata();
                //Adds mcmod.info for the mod.
	meta.modId = "poe";
	meta.name = "World of Poe";
	meta.version = "Build 1";
	meta.credits = "Created by TLHPoE";
	meta.authorList = Arrays.asList("TLHPoE");
	meta.description = "An extensive RPG mod made by TLHPoE.";
	meta.url = "";
	meta.updateUrl = "";
	meta.screenshots = new String[0];
	meta.logoFile = "/assets/poe/logo.png";
                //You can fill in the Strings that are blank [""] if you want to, but it isn't required.
}

@Override
public boolean registerBus(EventBus bus, LoadController controller)  {
	bus.register(this);
	return true;
}

@Subscribe
public void modConstruction(FMLConstructionEvent e) {

}

@Subscribe
public void preInit(FMLPreInitializationEvent e) {

}

@Subscribe
public void init(FMLInitializationEvent e) {

}

@Subscribe
public void postInit(FMLPostInitializationEvent e) {

}
}

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