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I've looked on some threads, and I've got this code:

package net.rpg.handler;

import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.player.EntityPlayer;
import net.rpg.RPG;

import org.lwjgl.input.Keyboard;

import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.InputEvent.KeyInputEvent;

public class KeyHandler {
private KeyBinding stats = new KeyBinding("Stats", Keyboard.KEY_F, "RPG");

public KeyHandler() {
	ClientRegistry.registerKeyBinding(stats);
}

@SubscribeEvent
public void KeyInputEvent(KeyInputEvent event) {
	System.out.println("1");
	if(stats.func_151468_f()) {
		System.out.println("2");
		if(Minecraft.getMinecraft().currentScreen == null) {
			EntityPlayer p = Minecraft.getMinecraft().thePlayer;
			p.openGui(RPG.instance, 1, p.worldObj, (int) p.posX, (int) p.posY, (int) p.posZ);
		}
	}
}
}

 

And I've registered it, and the keybinding appears in the menu. The problem is, the event is never called.

Am I using the wrong event?

 

Here's my code for registering it:

package net.rpg.helper;

import net.minecraftforge.common.MinecraftForge;
import net.rpg.handler.ClientEventHandler;
import net.rpg.handler.KeyHandler;
import cpw.mods.fml.common.eventhandler.EventBus;

public class ClientEventHelper {
public static void init() {
	EventBus funBus = MinecraftForge.EVENT_BUS;
	funBus.register(new KeyHandler());
	funBus.register(new ClientEventHandler());
}
}

Kain

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