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Witch. Where is calculated what kind of potion it attacks?


Kwasti

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Yes, I found it.

But I have not found where the given type of potion, for example poisoning.

 

            {
                short short1 = -1;

                if (this.rand.nextFloat() < 0.15F && this.isBurning() && !this.isPotionActive(Potion.fireResistance))
                {
                    short1 = 16307;
                }
                else if (this.rand.nextFloat() < 0.05F && this.getHealth() < this.getMaxHealth())
                {
                    short1 = 16341;
                }
                else if (this.rand.nextFloat() < 0.25F && this.getAttackTarget() != null && !this.isPotionActive(Potion.moveSpeed) && this.getAttackTarget().getDistanceSqToEntity(this) > 121.0D)
                {
                    short1 = 16274;
                }
                else if (this.rand.nextFloat() < 0.25F && this.getAttackTarget() != null && !this.isPotionActive(Potion.moveSpeed) && this.getAttackTarget().getDistanceSqToEntity(this) > 121.0D)
                {
                    short1 = 16274;
                }

                if (short1 > -1)
                {
                    this.setCurrentItemOrArmor(0, new ItemStack(Item.potion, 1, short1));
                    this.witchAttackTimer = this.getHeldItem().getMaxItemUseDuration();
                    this.setAggressive(true);
                    AttributeInstance attributeinstance = this.getEntityAttribute(SharedMonsterAttributes.movementSpeed);
                    attributeinstance.removeModifier(field_110185_bq);
                    attributeinstance.applyModifier(field_110185_bq);
                }

 

I think short1 = 16307; it indicates the type of potion, but where you got these numbers?

for example, if I want to add to the effect of the potion blind or other, what number to put?

 

 

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Try checking the wiki. That only works for potions that actually exist in the game, though.

 

For other potion effects such as blindness, you need to create a new PotionEffect with the correct id, duration, and amplifier and add that effect to the entity. You won't be able to throw a potion with that effect though, unless you create a custom potion.

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