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How to integrate the TE mod in my custom mod pack?


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Posted

I have a dev environment set up (Eclipse) and I've included BC and IronChest2. These were easy as I didn't have to do anything special since the downloads were .java.

 

However, the TE mod (AE and RF also) are compiled. So I was wondering what I need to do in my dev environment to have the TE mod load when I run FML from Eclipse.

 

If I need to decompile the TE source, how would I do that? I'm new to java but well experienced in programming concepts and referencing libs, etc.

 

Thanks for any help.

  • 1 month later...
Posted

Once you've compiled the project once the mods folder should be present drop those into that folder and they load like normal mods.

 

Not entirely sure about the AE API but the TE one is quite good in that it doesn't require TE source code to work. So you can just plop that in as the same manner as Buildcraft.

 

Hello from Tekkify :).

 

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