Posted August 25, 201213 yr Hello, I have a mod that changes an item on a keybinding, the item changed has different variables than the item that it changes to. This works fine in singleplayer. However, when used in multiplayer, the server doesn't register the new item, so it still has the same properties of the first. I need to create a packet, or send one that is already defined to tell the server, and thus other connected clients that the item has changed. I have no experience with packets so I don't know where to start, can someone help?
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