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[1.7.2][Forge]Lang file problem, onCrafting player event problem


WH-Reaper

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Hello,

I'm having problems with two things in Forge 1.7.2.

 

First, the usual way to add names was completely scrapped, so we are forced to use the lang file. I created my lang file according to this tutorial http://www.minecraftforge.net/wiki/Localizing

And pasted it to src/main/resources/assets/mymodid/lang/en_US.lang

but I still cannot see the names (textures in src/main/resources/assets/mymodid/textures work fine though).

Any advice where should it be located or where might be the problem? The coding of the file is set to UTF-8.

 

Second, I used custom CraftingHandler for adding achievement when player crafted certain item. This was scrapped too, insted we should use Forge event bus.

 

Now I have instance of my crafting handler

 

private static CraftingHandler craftHandler = new CraftingHandler();

 

and in preInit method, I have

 

MinecraftForge.EVENT_BUS.register(craftHandler);

 

and here is the crafting handler class

 

public class CraftingHandler
{
/**
     * Adds Coffee achievement after crafting mug of coffee
     */
@SubscribeEvent
    public void onCrafting(ItemCraftedEvent event)
    {
     System.out.println("event launched");
     if (event.crafting.getItem() == CocoaCraft.mugCoffee)
        {
                event.player.addStat(CocoaCraft.coffeeAchievement, 1);
        }
    }
}

 

Yet I don't get the achievement, nor see "event launched" in console.

 

Any help would be appreciated :)

Sorry for mistakes, English is not my mother tongue

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Where do you register your CraftingHandler?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Oh sorry, I mistakenly posted the declaration of Crafting handler twice, instead of the code in preInit. Anyway, main post corrected. So the code in preInit is this:

 

MinecraftForge.EVENT_BUS.register(craftHandler);

Sorry for mistakes, English is not my mother tongue

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Thanks for the tips for the events.

 

I still have problems with my lang file, though.

 

This is my lang file:

tile.CocoaLeaves.name=Cocoa Leaves
tile.CocoaWood.name=Cocoa Wood
tile.CocoaSapling.name=Cocoa Sapling
tile.Coffee.name=Coffee Plant

item.Mug.name=Mug
item.MugMilk.name=Milk
item.MugCocoa.name=Cocoa
item.MugWater.name=Water
item.MugCoffee.name=Coffee
item.CoffeeSeeds.name=Coffee Seeds
item.RoastedCoffeeSeeds.name=Roasted Coffee Seeds

 

And here is part of my preInit method

mug = new ItemMug().setUnlocalizedName("Mug").setCreativeTab(CreativeTabs.tabMisc);
mugMilk = new ItemMugMilk().setUnlocalizedName("MugMilk").setCreativeTab(CreativeTabs.tabFood);

 

Still, "item.Mug.name" appears in game instead of "Mug"

Sorry for mistakes, English is not my mother tongue

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