Jump to content

Recommended Posts

Posted

Hello!  I really could use a hand on a problem.

 

I have a tomahawk that spins when it's thrown.  It seems to render fine, spins around and does its thing.  Unfortunately if I strafe left or right just a bit, it disappears.  If I strafe back into the position from which the tomahawk was thrown, I can see it spinning away again.  Not sure what's going on or in what direction to search to determine why it stops being visible.  I appreciate any help!

 

    public void renderTomahawk(EntityTomahawk tomahawk, double x, double y, double z, float yaw, float partialTickTime)
    {
        this.bindEntityTexture(tomahawk);
        GL11.glPushMatrix();
        {
            GL11.glTranslatef((float)x, (float)y-0.5f, (float)z);
            GL11.glRotatef(tomahawk.prevRotationYaw   + (tomahawk.rotationYaw   - tomahawk.prevRotationYaw)   * partialTickTime - 90.0F, 0.0F, 1.0F, 0.0F);
            GL11.glRotatef(tomahawk.prevRotationPitch + (tomahawk.rotationPitch - tomahawk.prevRotationPitch) * partialTickTime,         0.0F, 0.0F, 1.0F);            
            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
            GL11.glScalef(1.0F, 1.0F, 1.0F);
            Tessellator tessellator = Tessellator.instance;
            
            float minU      = 0.0F;
            float maxU      = 1.0F;
            float minV      = 0.0F;
            float maxV      = 1.0F;
            float thickness = 0.0625f;    
            float angle     = (float)tomahawk.getAngle();
            
            GL11.glMatrixMode(GL11.GL_TEXTURE);
            {
                GL11.glPushMatrix();
                GL11.glLoadIdentity();
                GL11.glTranslatef(0.5F, 0.5F, 0.0F);
                GL11.glRotatef(-angle*50, 0.0F, 0.0F, 1.0F);
                GL11.glTranslatef(-0.5F, -0.5F, 0.0F);
                ItemRenderer.renderItemIn2D(tessellator, maxU, minV, minU, maxV, 256, 256, 0.0625F);
                GL11.glPopMatrix();
            }
            GL11.glMatrixMode(GL11.GL_MODELVIEW);
            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        }
        GL11.glPopMatrix(); 
    }

 

Solved: EntityRegistry.registerModEntity, it helps to do that. :P I also was instantiating the entity and spawning in world on both the client and server, rather than insuring that I was on the server before spawning in world.

 

Posted

I played with this more today and I noticed that if I hit F5 and am in 3rd person it doesn't disappear, I can strafe, move around, etc... and it's just fine.  Why would this be happening in 1st person only?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.