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Posted

Hello!  I really could use a hand on a problem.

 

I have a tomahawk that spins when it's thrown.  It seems to render fine, spins around and does its thing.  Unfortunately if I strafe left or right just a bit, it disappears.  If I strafe back into the position from which the tomahawk was thrown, I can see it spinning away again.  Not sure what's going on or in what direction to search to determine why it stops being visible.  I appreciate any help!

 

    public void renderTomahawk(EntityTomahawk tomahawk, double x, double y, double z, float yaw, float partialTickTime)
    {
        this.bindEntityTexture(tomahawk);
        GL11.glPushMatrix();
        {
            GL11.glTranslatef((float)x, (float)y-0.5f, (float)z);
            GL11.glRotatef(tomahawk.prevRotationYaw   + (tomahawk.rotationYaw   - tomahawk.prevRotationYaw)   * partialTickTime - 90.0F, 0.0F, 1.0F, 0.0F);
            GL11.glRotatef(tomahawk.prevRotationPitch + (tomahawk.rotationPitch - tomahawk.prevRotationPitch) * partialTickTime,         0.0F, 0.0F, 1.0F);            
            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
            GL11.glScalef(1.0F, 1.0F, 1.0F);
            Tessellator tessellator = Tessellator.instance;
            
            float minU      = 0.0F;
            float maxU      = 1.0F;
            float minV      = 0.0F;
            float maxV      = 1.0F;
            float thickness = 0.0625f;    
            float angle     = (float)tomahawk.getAngle();
            
            GL11.glMatrixMode(GL11.GL_TEXTURE);
            {
                GL11.glPushMatrix();
                GL11.glLoadIdentity();
                GL11.glTranslatef(0.5F, 0.5F, 0.0F);
                GL11.glRotatef(-angle*50, 0.0F, 0.0F, 1.0F);
                GL11.glTranslatef(-0.5F, -0.5F, 0.0F);
                ItemRenderer.renderItemIn2D(tessellator, maxU, minV, minU, maxV, 256, 256, 0.0625F);
                GL11.glPopMatrix();
            }
            GL11.glMatrixMode(GL11.GL_MODELVIEW);
            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        }
        GL11.glPopMatrix(); 
    }

 

Solved: EntityRegistry.registerModEntity, it helps to do that. :P I also was instantiating the entity and spawning in world on both the client and server, rather than insuring that I was on the server before spawning in world.

 

Posted

I played with this more today and I noticed that if I hit F5 and am in 3rd person it doesn't disappear, I can strafe, move around, etc... and it's just fine.  Why would this be happening in 1st person only?

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