Jump to content

Recommended Posts

Posted

I dont know why my blocks name keeps coming as "tile.Crystalic Ore.name" and why @Init is an error when trying to initialize FML event? im sure im just being and idiot noob, but ive been trying to figure it out for ages. I have done the gameregistry and languageregistry so i know its not them, is it something to do with unlocalized names? because that is no longer a thing

Posted

also, you might want to use

<object_name>.setBlockName("name");

to set the unlocalized name instead of the 1.6.x and earlier method of setting the unlocalized name which would just give errors.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.