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Hey Guys!

I want to render a special Block which looks like a Block of Glowstone which is inside a Block of Glass.

 

The problem is that only the Glass Block is rendered...

 

This is my Code:

 

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EDIT:

Sorry, just solved the Problem by swapping the two renderBlock methods.

New Problem: In the Inventory the Block is rendered much darker than in the world. If you have an Item in your hand it's even darker. (->Picture)

How can this Bug be fixed? I set brightness and opacity to default values so it must work, i thought.

 

Picture:

 

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