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[1.7.2] Problems with EntityRegistry/spawning entities in the world


WayofTime

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Hey, guys! I have been updating my mod to 1.7.2, and have experienced a bug with my projectiles while converting. When using the EntityRegistry for my projectiles, it seems that any projectile that I have that is a subclass of my projectile "EnergyBlastProjectile" will not spawn in the world.

 

To be more specific, when spawning in the EnergyBlastProjectile into the world, it works perfectly. However, when I spawn in a FireProjectile, the log in Eclipse states the following:

 

Spawning entity on client
Entity spawned on client

 

However, in the world, nothing actually spawns. It isn't that the projectile isn't being rendered, it doesn't do anything (when firing on a hill, nothing happens). This happens for all projectiles that extend EnergyBlastProjectile, including my meteor and other projectile. However, another projectile that uses the exact same code as the EnergyBlastProjectile without superclassing it, the EntitySpellProjectile, works perfectly.

 

The code that I use to spawn in each entity:

 

            par2World.spawnEntityInWorld(new FireProjectile(par2World, par3EntityPlayer, 7));

 

My CommonProxy

package WayofTime.alchemicalWizardry.common;

import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.entity.projectile.EnergyBlastProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.EntityBloodLightProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.EntityEnergyBazookaMainProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.EntityEnergyBazookaSecondaryProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.EntityMeteor;
import WayofTime.alchemicalWizardry.common.entity.projectile.ExplosionProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.FireProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.IceProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.LightningBoltProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.MudProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.TeleportProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.WaterProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.WindGustProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.EntitySpellProjectile;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
import WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;

public class CommonProxy
{
    public static String ITEMS_PNG = "/WayofTime/alchemicalWizardry/items.png";
    public static String BLOCK_PNG = "/WayofTime/alchemicalWizardry/block.png";

    // Client stuff
    public void registerRenderers()
    {
        // Nothing here as the server doesn't render graphics!
    }

    public void registerEntities()
    {
    }

    public World getClientWorld()
    {
        return null;
    }

    public void registerActions()
    {
    }

    public void registerEvents()
    {
    }

    public void registerSoundHandler()
    {
        // Nothing here as this is a server side proxy
    }

    public void registerTileEntities()
    {
        GameRegistry.registerTileEntity(TEAltar.class, "containerAltar");
        GameRegistry.registerTileEntity(TEMasterStone.class, "containerMasterStone");
    }

    public void registerEntityTrackers()
    {
        EntityRegistry.registerModEntity(EnergyBlastProjectile.class, "energyBlastProjectile", 0, AlchemicalWizardry.instance, 128, 5, true);
        EntityRegistry.registerModEntity(FireProjectile.class, "fireProjectile", 1, AlchemicalWizardry.instance, 128, 5, true);
        EntityRegistry.registerModEntity(IceProjectile.class, "iceProjectile", 2, AlchemicalWizardry.instance, 128, 5, true);
        EntityRegistry.registerModEntity(ExplosionProjectile.class, "explosionProjectile", 3, AlchemicalWizardry.instance, 128, 5, true);
        EntityRegistry.registerModEntity(HolyProjectile.class, "holyProjectile", 4, AlchemicalWizardry.instance, 128, 5, true);
        EntityRegistry.registerModEntity(WindGustProjectile.class, "windGustProjectile", 5, AlchemicalWizardry.instance, 128, 5, true);
        EntityRegistry.registerModEntity(LightningBoltProjectile.class, "lightningBoltProjectile", 6, AlchemicalWizardry.instance, 128, 5, true);
        EntityRegistry.registerModEntity(WaterProjectile.class, "waterProjectile", 7, AlchemicalWizardry.instance, 128, 5, true);
        EntityRegistry.registerModEntity(MudProjectile.class, "mudProjectile", 8, AlchemicalWizardry.instance, 128, 5, true);
        EntityRegistry.registerModEntity(TeleportProjectile.class, "teleportProjectile", 9, AlchemicalWizardry.instance, 128, 5, true);
        EntityRegistry.registerModEntity(EntityEnergyBazookaMainProjectile.class, "energyBazookaMain", 10, AlchemicalWizardry.instance, 128, 3, true);
        EntityRegistry.registerModEntity(EntityEnergyBazookaSecondaryProjectile.class, "energyBazookaSecondary", 11, AlchemicalWizardry.instance, 128, 3, true);
        EntityRegistry.registerModEntity(EntityBloodLightProjectile.class, "bloodLightProjectile", 12, AlchemicalWizardry.instance, 128, 3, true);
        EntityRegistry.registerModEntity(EntityMeteor.class, "Meteor", 13, AlchemicalWizardry.instance, 128, 3, true);
        EntityRegistry.registerModEntity(EntitySpellProjectile.class, "spellProjectile", 14, AlchemicalWizardry.instance, 128, 3, true);
    }

    public void registerTickHandlers()
    {
    }

    public void InitRendering()
    {
        // TODO Auto-generated method stub
    }
}

 

EnergyBlastProjectile:

package WayofTime.alchemicalWizardry.common.entity.projectile;

import java.util.Iterator;
import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

//Shamelessly ripped off from x3n0ph0b3
public class EnergyBlastProjectile extends Entity implements IProjectile
{
    protected int xTile = -1;
    protected int yTile = -1;
    protected int zTile = -1;
    protected int inTile = 0;
    protected int inData = 0;
    protected boolean inGround = false;
    /**
     * The owner of this arrow.
     */
    public EntityLivingBase shootingEntity;
    protected int ticksInAir = 0;
    protected int maxTicksInAir = 600;
    private int ricochetCounter = 0;
    private boolean scheduledForDeath = false;
    protected int projectileDamage;

    public EnergyBlastProjectile(World par1World)
    {
        super(par1World);
        this.setSize(0.5F, 0.5F);
    }

    public EnergyBlastProjectile(World par1World, double par2, double par4, double par6)
    {
        super(par1World);
        this.setSize(0.5F, 0.5F);
        this.setPosition(par2, par4, par6);
        yOffset = 0.0F;
    }

    public EnergyBlastProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
    {
        super(par1World);
        shootingEntity = par2EntityPlayer;
        float par3 = 0.8F;
        this.setSize(0.5F, 0.5F);
        this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + par2EntityPlayer.getEyeHeight(), par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
        posX -= MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
        posY -= 0.2D;
        posZ -= MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
        this.setPosition(posX, posY, posZ);
        yOffset = 0.0F;
        motionX = -MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
        motionZ = MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
        motionY = -MathHelper.sin(rotationPitch / 180.0F * (float) Math.PI);
        this.setThrowableHeading(motionX, motionY, motionZ, par3 * 1.5F, 1.0F);
        this.projectileDamage = damage;
        this.maxTicksInAir = 600;
    }

    public EnergyBlastProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
    {
        super(par1World);
        shootingEntity = par2EntityPlayer;
        float par3 = 0.8F;
        this.setSize(0.5F, 0.5F);
        this.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
        posX -= MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
        posY -= 0.2D;
        posZ -= MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
        this.setPosition(posX, posY, posZ);
        yOffset = 0.0F;
        motionX = -MathHelper.sin(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
        motionZ = MathHelper.cos(rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(rotationPitch / 180.0F * (float) Math.PI);
        motionY = -MathHelper.sin(rotationPitch / 180.0F * (float) Math.PI);
        this.setThrowableHeading(motionX, motionY, motionZ, par3 * 1.5F, 1.0F);
        this.projectileDamage = damage;
        this.maxTicksInAir = maxTicksInAir;
    }

    public EnergyBlastProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = par2EntityLivingBase;
        this.posY = par2EntityLivingBase.posY + (double) par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;
        double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;
        double d1 = par3EntityLivingBase.boundingBox.minY + (double) (par3EntityLivingBase.height / 1.5F) - this.posY;
        double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;
        double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);

        if (d3 >= 1.0E-7D)
        {
            float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
            float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI));
            double d4 = d0 / d3;
            double d5 = d2 / d3;
            this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);
            this.yOffset = 0.0F;
            float f4 = (float) d3 * 0.2F;
            this.setThrowableHeading(d0, d1, d2, par4, par5);
        }

        this.projectileDamage = damage;
        this.maxTicksInAir = maxTicksInAir;
    }

    @Override
    protected void entityInit()
    {
        dataWatcher.addObject(16, Byte.valueOf((byte) 0));
    }

    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z
     * direction.
     */
    @Override
    public void setThrowableHeading(double var1, double var3, double var5, float var7, float var8)
    {
        float var9 = MathHelper.sqrt_double(var1 * var1 + var3 * var3 + var5 * var5);
        var1 /= var9;
        var3 /= var9;
        var5 /= var9;
        var1 += rand.nextGaussian() * 0.007499999832361937D * var8;
        var3 += rand.nextGaussian() * 0.007499999832361937D * var8;
        var5 += rand.nextGaussian() * 0.007499999832361937D * var8;
        var1 *= var7;
        var3 *= var7;
        var5 *= var7;
        motionX = var1;
        motionY = var3;
        motionZ = var5;
        float var10 = MathHelper.sqrt_double(var1 * var1 + var5 * var5);
        prevRotationYaw = rotationYaw = (float) (Math.atan2(var1, var5) * 180.0D / Math.PI);
        prevRotationPitch = rotationPitch = (float) (Math.atan2(var3, var10) * 180.0D / Math.PI);
    }

    @Override
    @SideOnly(Side.CLIENT)
    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {
        this.setPosition(par1, par3, par5);
        this.setRotation(par7, par8);
    }

    @Override
    @SideOnly(Side.CLIENT)
    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    public void setVelocity(double par1, double par3, double par5)
    {
        motionX = par1;
        motionY = par3;
        motionZ = par5;

        if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
        {
            float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
            prevRotationYaw = rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
            prevRotationPitch = rotationPitch = (float) (Math.atan2(par3, var7) * 180.0D / Math.PI);
            prevRotationPitch = rotationPitch;
            prevRotationYaw = rotationYaw;
            this.setLocationAndAngles(posX, posY, posZ, rotationYaw, rotationPitch);
        }
    }

    /**
     * Called to update the entity's position/logic.
     */
    @Override
    public void onUpdate()
    {
        super.onUpdate();

        if (ticksInAir > maxTicksInAir)
        {
            this.setDead();
        }

        if (shootingEntity == null)
        {
            List players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
            Iterator i = players.iterator();
            double closestDistance = Double.MAX_VALUE;
            EntityPlayer closestPlayer = null;

            while (i.hasNext())
            {
                EntityPlayer e = (EntityPlayer) i.next();
                double distance = e.getDistanceToEntity(this);

                if (distance < closestDistance)
                {
                    closestPlayer = e;
                }
            }

            if (closestPlayer != null)
            {
                shootingEntity = closestPlayer;
            }
        }

        if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
        {
            float var1 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
            prevRotationYaw = rotationYaw = (float) (Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
            prevRotationPitch = rotationPitch = (float) (Math.atan2(motionY, var1) * 180.0D / Math.PI);
        }

        Block var16 = worldObj.getBlock(xTile, yTile, zTile);

        if (var16 != null)
        {
            var16.setBlockBoundsBasedOnState(worldObj, xTile, yTile, zTile);
            AxisAlignedBB var2 = var16.getCollisionBoundingBoxFromPool(worldObj, xTile, yTile, zTile);

            if (var2 != null && var2.isVecInside(worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ)))
            {
                inGround = true;
            }
        }

        if (inGround)
        {
            Block var18 = worldObj.getBlock(xTile, yTile, zTile);
            int var19 = worldObj.getBlockMetadata(xTile, yTile, zTile);

            if (var18.equals(Block.getBlockById(inTile)) && var19 == inData)
            {
                // this.groundImpact();
                // this.setDead();
            }
        } else
        {
            ++ticksInAir;

            if (ticksInAir > 1 && ticksInAir < 3)
            {
                //worldObj.spawnParticle("flame", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0D, 0D, 0D);
                for (int particles = 0; particles < 3; particles++)
                {
                    this.doFiringParticles();
                }
            }

            Vec3 var17 = worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ);
            Vec3 var3 = worldObj.getWorldVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
            MovingObjectPosition var4 = worldObj.func_147447_a(var17, var3, true, false, true);
            var17 = worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ);
            var3 = worldObj.getWorldVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);

            if (var4 != null)
            {
                var3 = worldObj.getWorldVec3Pool().getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
            }

            Entity var5 = null;
            List var6 = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
            double var7 = 0.0D;
            Iterator var9 = var6.iterator();
            float var11;

            while (var9.hasNext())
            {
                Entity var10 = (Entity) var9.next();

                if (var10.canBeCollidedWith() && (var10 != shootingEntity || ticksInAir >= 5))
                {
                    var11 = 0.3F;
                    AxisAlignedBB var12 = var10.boundingBox.expand(var11, var11, var11);
                    MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);

                    if (var13 != null)
                    {
                        double var14 = var17.distanceTo(var13.hitVec);

                        if (var14 < var7 || var7 == 0.0D)
                        {
                            var5 = var10;
                            var7 = var14;
                        }
                    }
                }
            }

            if (var5 != null)
            {
                var4 = new MovingObjectPosition(var5);
            }

            if (var4 != null)
            {
                this.onImpact(var4);

                if (scheduledForDeath)
                {
                    this.setDead();
                }
            }

            posX += motionX;
            posY += motionY;
            posZ += motionZ;
            MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
            this.setPosition(posX, posY, posZ);
            //this.doBlockCollisions();
        }
    }

    public void doFiringParticles()
    {
        worldObj.spawnParticle("mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
        worldObj.spawnParticle("flame", posX, posY, posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    @Override
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setShort("xTile", (short) xTile);
        par1NBTTagCompound.setShort("yTile", (short) yTile);
        par1NBTTagCompound.setShort("zTile", (short) zTile);
        par1NBTTagCompound.setByte("inTile", (byte) inTile);
        par1NBTTagCompound.setByte("inData", (byte) inData);
        par1NBTTagCompound.setByte("inGround", (byte) (inGround ? 1 : 0));
        par1NBTTagCompound.setInteger("ticksInAir", ticksInAir);
        par1NBTTagCompound.setInteger("maxTicksInAir", maxTicksInAir);
        par1NBTTagCompound.setInteger("projectileDamage", this.projectileDamage);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    @Override
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        xTile = par1NBTTagCompound.getShort("xTile");
        yTile = par1NBTTagCompound.getShort("yTile");
        zTile = par1NBTTagCompound.getShort("zTile");
        inTile = par1NBTTagCompound.getByte("inTile") & 255;
        inData = par1NBTTagCompound.getByte("inData") & 255;
        inGround = par1NBTTagCompound.getByte("inGround") == 1;
        ticksInAir = par1NBTTagCompound.getInteger("ticksInAir");
        maxTicksInAir = par1NBTTagCompound.getInteger("maxTicksInAir");
        projectileDamage = par1NBTTagCompound.getInteger("projectileDamage");
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they
     * walk on. used for spiders and wolves to prevent them from trampling crops
     */
    @Override
    protected boolean canTriggerWalking()
    {
        return false;
    }

    @Override
    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    /**
     * Sets the amount of knockback the arrow applies when it hits a mob.
     */
    public void setKnockbackStrength(int par1)
    {
    }

    /**
     * If returns false, the item will not inflict any damage against entities.
     */
    @Override
    public boolean canAttackWithItem()
    {
        return false;
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind
     * it.
     */
    public void setIsCritical(boolean par1)
    {
        byte var2 = dataWatcher.getWatchableObjectByte(16);

        if (par1)
        {
            dataWatcher.updateObject(16, Byte.valueOf((byte) (var2 | 1)));
        } else
        {
            dataWatcher.updateObject(16, Byte.valueOf((byte) (var2 & -2)));
        }
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind
     * it.
     */
    public boolean getIsCritical()
    {
        byte var1 = dataWatcher.getWatchableObjectByte(16);
        return (var1 & 1) != 0;
    }

    public void onImpact(MovingObjectPosition mop)
    {
        if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
        {
            if (mop.entityHit == shootingEntity)
            {
                return;
            }

            this.onImpact(mop.entityHit);
        } else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
        {
            worldObj.createExplosion(shootingEntity, this.posX, this.posY, this.posZ, (float) (0.1), true);
            this.setDead();
        }
    }

    public void onImpact(Entity mop)
    {
        if (mop == shootingEntity && ticksInAir > 3)
        {
            shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
            this.setDead();
        } else
        {
            //doDamage(8 + d6(), mop);
            if (mop instanceof EntityLivingBase)
            {
                ((EntityLivingBase) mop).addPotionEffect(new PotionEffect(Potion.weakness.id, 60, 2));
            }

            doDamage(projectileDamage, mop);
            worldObj.createExplosion(shootingEntity, this.posX, this.posY, this.posZ, (float) (0.1), true);
        }

        spawnHitParticles("magicCrit", ;
        this.setDead();
    }

    private int d6()
    {
        return rand.nextInt(6) + 1;
    }

    protected void spawnHitParticles(String string, int i)
    {
        for (int particles = 0; particles < i; particles++)
        {
            worldObj.spawnParticle(string, posX, posY - (string == "portal" ? 1 : 0), posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
        }
    }

    protected void doDamage(int i, Entity mop)
    {
        mop.attackEntityFrom(this.getDamageSource(), i);
    }

    public DamageSource getDamageSource()
    {
        return DamageSource.causeMobDamage(shootingEntity);
    }

    public double smallGauss(double d)
    {
        return (worldObj.rand.nextFloat() - 0.5D) * d;
    }

    public double gaussian(double d)
    {
        return d + d * ((rand.nextFloat() - 0.5D) / 4);
    }

    private int getRicochetMax()
    {
        return 0;
    }
}

 

FireProjectile:

package WayofTime.alchemicalWizardry.common.entity.projectile;

import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.potion.Potion;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class FireProjectile extends EnergyBlastProjectile
{
    public FireProjectile(World par1World)
    {
        super(par1World);
    }

    public FireProjectile(World par1World, double par2, double par4, double par6)
    {
        super(par1World, par2, par4, par6);
    }

    public FireProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage)
    {
        super(par1World, par2EntityPlayer, damage);
    }

    public FireProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch)
    {
        super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch);
    }

    public FireProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir)
    {
        super(par1World, par2EntityLivingBase, par3EntityLivingBase, par4, par5, damage, maxTicksInAir);
    }

    @Override
    public DamageSource getDamageSource()
    {
        return DamageSource.causeMobDamage(shootingEntity);
    }

    @Override
    public void onImpact(MovingObjectPosition mop)
    {
        if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null)
        {
            if (mop.entityHit == shootingEntity)
            {
                return;
            }

            this.onImpact(mop.entityHit);
        } else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
        {
            for (int i = -1; i <= 1; i++)
            {
                for (int j = -1; j <= 1; j++)
                {
                    for (int k = -1; k <= 1; k++)
                    {
                        if (worldObj.isAirBlock((int) this.posX + i, (int) this.posY + j, (int) this.posZ + k))
                        {
                            worldObj.setBlock((int) this.posX + i, (int) this.posY + j, (int) this.posZ + k, Blocks.fire);
                        }
                    }
                }
            }

            //worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)(0.1), true);
        }

        this.setDead();
    }

    @Override
    public void onImpact(Entity mop)
    {
        if (mop == shootingEntity && ticksInAir > 3)
        {
            shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
            this.setDead();
        } else
        {
            //doDamage(8 + d6(), mop);
            if (mop instanceof EntityLivingBase)
            {
                //((EntityLivingBase)mop).addPotionEffect(new PotionEffect(Potion.weakness.id, 60,2));
                ((EntityLivingBase) mop).setFire(50);
                ((EntityLivingBase) mop).setRevengeTarget(shootingEntity);

                if (((EntityLivingBase) mop).isPotionActive(Potion.fireResistance) || ((EntityLivingBase) mop).isImmuneToFire())
                {
                    ((EntityLivingBase) mop).attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1);
                } else
                {
                    doDamage(projectileDamage, mop);
                    ((EntityLivingBase) mop).hurtResistantTime = 0;
                }
            }

            //worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)(0.1), true);
        }

        if (worldObj.isAirBlock((int) this.posX, (int) this.posY, (int) this.posZ))
        {
            worldObj.setBlock((int) this.posX, (int) this.posY, (int) this.posZ, Blocks.fire);
        }

        spawnHitParticles("magicCrit", ;
        this.setDead();
    }
}

 

Also, it appears that when spawning in a lightningbolt into the world, the sky flashes and things catch on fire, however no lightning bolt renders. Is this possibly related?

 

All of my code can be found on GitHub. The 1.7.2 branch is linked below:

https://github.com/WayofTime/BloodMagic/tree/master/1.7.2/java/WayofTime

 

Let me know if you need more information!

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