Posted February 20, 201411 yr Right now I'm just looking into updating my mod, but for the love of me I simply cannot get the textures to show up on my blocks. I basically dropped everything, started with Block1 which felt like 2 years ago when I started and followed couple tutorials and simply could not get my multi-meta-block to show the textures. Now I've completely trimmed down the block to only 1 texture and no meta and still don't see any textures also no errors when I break the block I'm placing the particles are like lava so that confuses me cause is this perhaps a registration problem. I also added a couple of break points and the code never runs thru public void registerBlockIcons which well I guess might explain why there;s no texture, but yeah I'm seriously missing something or overlooking something and any help would be appreciated. Core File http://pastebin.com/wPPQUzSk RegBlocks http://pastebin.com/nFyz1cUL WorldGenReg http://pastebin.com/50XsP96V blockOre3 http://pastebin.com/2M77crWU This is I reckon all the code that you need left out the custom creative tabs but that's working Block can be placed and break, but no texture, texture location are under forge folder src/main/resources/assets/simcraft/textures/blocks Hilarious part is this should be the easy part and I can even get this going. Edit* Ok got this working, and what a noob I was, I was changing from preInit to Init and just did about anything I could think of instead of looking at not only changing to PreInit but in fact change the whole line to public void preInit (FMLPreInitializationEvent event) I never changed the FMLPreInitializationEvent part that was still in FMLInitializationEvent
February 20, 201411 yr Author Block initialization goes in preInit. I call the class file that handles all the regurgitation under preInit already, unless you're telling me I cannot do it like that anymore which would suck cause the mod has like a ton of blocks.
February 20, 201411 yr Author Yeah I saw that the code I posted I had Init instead of preInit, but that was me just trying everything before I post on the forum. even if you initialize your block under preInit the block loads but zero textures, I even tried just using a vanilla texture just now to no avail
February 20, 201411 yr You're just trying to load the block textures, right? Try to add these to your block file: Constructor: setTextureName("YourModID:yourblockname"); Body: @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return par1 == 0 ? this.field_94392_b : (par1 == 1 ? this.field_94393_a : this.blockIcon); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon(this.getTextureName() + "_side"); } Hope this helps!
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