Jump to content

[1.7.2] [Solved] Block Textures simply just won't show really need some help


Recommended Posts

Posted

Right now I'm just looking into updating my mod, but for the love of me I simply cannot get the textures to show up on my blocks. I basically dropped everything, started with Block1 which felt like 2 years ago when I started and followed couple tutorials and simply could not get my multi-meta-block to show the textures.

 

Now I've completely trimmed down the block to only 1 texture and no meta and still don't see any textures also no errors when I break the block I'm placing the particles are like lava so that confuses me cause is this perhaps a registration problem.

 

I also added a couple of break points and the code never runs thru public void registerBlockIcons which well I guess might explain why there;s no texture, but yeah I'm seriously missing something or overlooking something and any help would be appreciated.

 

Core File

http://pastebin.com/wPPQUzSk

 

RegBlocks

http://pastebin.com/nFyz1cUL

 

WorldGenReg

http://pastebin.com/50XsP96V

 

blockOre3

http://pastebin.com/2M77crWU

 

This is I reckon all the code that you need left out the custom creative tabs but that's working

 

Block can be placed and break, but no texture,

 

texture location are under forge folder src/main/resources/assets/simcraft/textures/blocks

 

Hilarious part is this should be the easy part and I can even get this going.

 

Edit*

Ok got this working, and what a noob I was, I was changing from preInit to Init and just did about anything I could think of instead of looking at not only changing to PreInit but in fact change the whole line to

public void preInit (FMLPreInitializationEvent event) I never changed the FMLPreInitializationEvent  part that was still in FMLInitializationEvent

Posted

Block initialization goes in preInit.

 

I call the class file that handles all the regurgitation under preInit already, unless you're telling me I cannot do it like that anymore which would suck cause the mod has like a ton of blocks.

Posted

Yeah I saw that the code I posted I had Init instead of preInit, but that was me just trying everything before I post on the forum.

 

even if you initialize your block under preInit the block loads but zero textures, I even tried just using a vanilla texture just now to no avail

Posted

You're just trying to load the block textures, right?

 

Try to add these to your block file:

 

Constructor:

        setTextureName("YourModID:yourblockname");

 

Body:

   @SideOnly(Side.CLIENT)

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        return par1 == 0 ? this.field_94392_b : (par1 == 1 ? this.field_94393_a : this.blockIcon);
    }

 

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.blockIcon = par1IconRegister.registerIcon(this.getTextureName() + "_side");
    }

 

Hope this helps!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
    • Maybe you need to create file in assets/<modid>/items/<itemname>.json with content like this:   { "model": { "type": "minecraft:model", "model": "modname:item/itemname" } }  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.