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Posted

I am trying to load a tile Entity that uses some WorldSavedData.

However during The first run of loadNBT etc the worldObj of the Tile Entity is null does anyone know how else i could get it?

Posted

because it needs to save WHICH one is the one currently in use, and and make it available for computer craft.

Either way this has been worked out. I moved the loading of that into Validate

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