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Posted

I am trying to load a tile Entity that uses some WorldSavedData.

However during The first run of loadNBT etc the worldObj of the Tile Entity is null does anyone know how else i could get it?

  • Author

Because this data has to be accessible from multiple blocks not just this one.

Telling me to store it on the block dosnt really help my current problem.

  • Author

because it needs to save WHICH one is the one currently in use, and and make it available for computer craft.

Either way this has been worked out. I moved the loading of that into Validate

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