Posted February 20, 201411 yr Hey everyone, first post. I started using forge a few days ago and I've been doing pretty well, however, I've been stumped by this one. I can spawn mobs (villagers in this case) but for whatever reason they don't seem to be solid ie: you can't hit them, you can walk through them, whatever. The isAIEnabled property returns true, and they move, but only in a straight line, any help? Here's an image to show you what I'm talking about: And here's a snippet of the code: case 8: EntityVillager villager = new EntityVillager(Commands.getGame().theWorld); villager.setPositionAndUpdate(player.posX, player.posY, player.posZ); Commands.getGame().theWorld.spawnEntityInWorld(villager); villager.setAIMoveSpeed((float)0.5); break; Thanks everyone!
February 20, 201411 yr This is the code I use for spawning a mob. I believe you need to set their angles for them to function properly. World world = player.worldObj; EntityZombie zombie = new EntityZombie(world); zombie.setLocationAndAngles(player.posX, player.posY, player.posZ, MathHelper.wrapAngleTo180_float(w.rand.nextFloat() * 360.0F), 0.0F); zombie.rotationYawHead = zombie.rotationYaw; zombie.renderYawOffset = zombie.rotationYaw; world.spawnEntityInWorld(zombie); zombie.playLivingSound(); Kain
February 21, 201411 yr Author This is the code I use for spawning a mob. I believe you need to set their angles for them to function properly. World world = player.worldObj; EntityZombie zombie = new EntityZombie(world); zombie.setLocationAndAngles(player.posX, player.posY, player.posZ, MathHelper.wrapAngleTo180_float(w.rand.nextFloat() * 360.0F), 0.0F); zombie.rotationYawHead = zombie.rotationYaw; zombie.renderYawOffset = zombie.rotationYaw; world.spawnEntityInWorld(zombie); zombie.playLivingSound(); Sadly that doesn't seem to help, I'm not sure what the issue is
February 21, 201411 yr Could it be that the entity is spawned on the client side but not the server side? http://i.imgur.com/YOLa0KX.png[/img]
February 21, 201411 yr Author Could it be that the entity is spawned on the client side but not the server side? Well I'm in single player however it does initialize an internal server when you launch so perhaps that it, could explain why they don't stick either. I'll see if I can find anything on spawning them on the server too. Thanks for the suggestion!
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