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[1.7.2]Client Side Sound


Gnomorian

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hiya, im making a quick mod that just goes ding when the durability of tools is low because im playing on a server with MCMMO, keep forgetting to reapir all my tools.

i have it working in single player worlds but i cant figure out how to get it to work in a multiplayer world. code in the spoiler:

 

 

public class DDEventHandler{

//EntityPlayer clientPlayer = Minecraft.getMinecraft().thePlayer;

@SubscribeEvent
public void EquiptmentDamaged(PlayerEvent event){
	EntityPlayer player = event.entityPlayer;
		//loop through equiptment 0=hand, 1-4=armour
		for(int i = 0; i<=4;i++){
				if(player.getEquipmentInSlot(i) != null){
					ItemStack equiptmentCheck = player.getEquipmentInSlot(i);
					//if there is 15 durability or less then play sound and add a timer so it doesnt loop
					if(equiptmentCheck.getItemDamage() == equiptmentCheck.getMaxDamage()-15){
						DDSoundHandler.onEntityPlaySound("ding",player.worldObj,player,1.0f,1.0f);
					}

				}
		}
}

}

 

public class DDSoundHandler {

public static long timer;

public static void onEntityPlaySound(String sound, World world,EntityPlayer player, float volume, float pitch) {
	if (timer < Minecraft.getSystemTime()){
		//if(world.isRemote){
			world.playSoundAtEntity(player, "DurabilityDing:" + sound, volume, pitch);
			//player.playSound("DurabilityDing:" + sound, volume, pitch);
		//}else{
			player.getEntityWorld().playSoundAtEntity(player, "DurabilityDing:", volume, pitch);
		//}
	timer = Minecraft.getSystemTime() + 8500;
	}
}

}

 

 

<iframe src="http://widget.mcf.li/mc-mods/minecraft/225523-gnomgnoms-utils" width="100%" style="border: none;"></iframe>

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