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Modded Projectiles Despawning After 1 Tick


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I am beta testing Blood Magic for 1.7.2 I am using the latest version of forge and whenever I use the Energy Bazooka,any projectile spell, or the meteor rite the projectile entity despawns after 1 tick. I checked the log and all it says is spawning entity on client,entity spawned on client.The github for the mod is here: https://github.com/WayofTime/BloodMagic please look at EntityEnergyBazookaMainProjectile.java

I really appreciate all your hard work on 1.7 forge :)

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