Jump to content

[1.6.4 | 9.11.1.964] TileEntity Inventory Screwy-ness


Raevox

Recommended Posts

Hello, I have a dummy vending machine block/tile entity setup with a GUI and all, but things don't seem to work correctly; would be better if I simply showed a video:

http://puu.sh/76XCa.ogv

 

Seems quite random, but generally, if I split a stack from say, slot 7, and put the split stack into slot 6, slot 7 will get nullified. At least, that's seems to be the most common occurrence, but it can happen in other, somewhat arbitrary fashions.

 

With not much else to say, I'll simply post the more important parts of my code below.

 

BlockVendingMachine:

http://pastebin.com/Vn5F7utB

 

TileEntityVendingMachine:

http://pastebin.com/J7BDVvfZ

 

GuiVendingMachine:

http://pastebin.com/ySNYxsE0

 

ContainerVendingMachine:

http://pastebin.com/CsBZZ9iZ

 

SlotVendingMachine:

http://pastebin.com/RbtRqkRt

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.