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[SOLVED]Help with achievements code. Forge 1.7.2 modding


MinecraftMart

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So i tried some things and sometimes i dont know what to do or i dont know whats wrong!

So can someone figure out what i did wrong or why they give error messages?

Im modding in Forge 1.7.2

 

Main class called Achievements

 

package com.mart.achievements;

import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.Achievement;
import net.minecraft.stats.AchievementList;
import net.minecraftforge.common.AchievementPage;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
@Mod(modid = Achievements.modid, version = Achievements.version)
public class Achievements {
public static final String modid = "More Achievements!";
public static final String version = "Version 1.0";


@EventHandler
public void config(FMLPreInitializationEvent event)
{
}

//everything
public static Achievement Tutorial;

@EventHandler
public void load(FMLInitializationEvent event)
{
System.out.println("Loaded!");
AchievementPage.registerAchievementPage(page1);

//Error with registerPickupHandler: The method registerPickupHandler(PickupHandler) is undefined for the type GameRegistry
GameRegistry.registerPickupHandler(new PickupHandler());
}
@EventHandler
public void modsLoaded(FMLPostInitializationEvent event)
{
//Error with this line: The constructor Achievement(int, String, int, int, Block, null) is undefined
Tutorial = new Achievement(27, "Dirt", 0, 0, Blocks.dirt, null).registerAchievement();

this.addAchievementName("Dirt", "Dirt.. Really?");
this.addAchievementDesc("Dirt", "You just found a piece of dirt..");
}

private void addAchievementName(String ach, String name)
{
LanguageRegistry.instance().addStringLocalization("achievement." + ach, "en_US", name);
}
private void addAchievementDesc(String ach, String desc)
{
LanguageRegistry.instance().addStringLocalization("achievement." + ach + ".desc", "en_US", desc);
}

public static AchievementPage page1 = new AchievementPage("More Achievements!");



}

 

 

 

 

package com.mart.achievements;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
//Error with IPickupNotifier says: Cannot be resolved to a type
public class PickupHandler implements IPickupNotifier
{

public void notifyPickup(EntityItem item, EntityPlayer player)
{
//I dont know what to write in this line. I tried some things but it doesnt work
if(Blocks.getEntityItem().Blocks == Blocks.dirt)
{
player.addStat(Achievements.Dirt, 1);
}
}
}

 

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Blocks.getEntityItem().Blocks
What on earth. What is this?

 

I tried some things. But now i got everything exept the achievement showing up at my achievement page or the normal one.

Can you help me? I

 

This is the new code:

package com.mart.achievements;



import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.Achievement;
import net.minecraft.stats.AchievementList;
import net.minecraftforge.common.AchievementPage;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;


@Mod(modid = Achievements.modid, version = Achievements.version)
public class Achievements {

public static final String modid = "More Achievements!";
public static final String version = "Version 1.0";


@EventHandler
public void config(FMLPreInitializationEvent event)
{
}

//everything
public static Achievement Dirt;



@EventHandler
public void load(FMLInitializationEvent event)
{
	System.out.println("Loaded!");
	AchievementPage.registerAchievementPage(page1);

	MinecraftForge.EVENT_BUS.register(new PickupHandler());



}

@EventHandler
public void modsLoaded(FMLPostInitializationEvent event)
{
                //I NEED THIS LINE CORRECTED.

	Dirt = new Achievement("Dirt", "Dirt", 0, 0, Blocks.dirt, null);

	this.addAchievementName("Dirt", "Dirt.. Really?");
	this.addAchievementDesc("Dirt", "You just found a piece of dirt..");
}

private void addAchievementName(String ach, String name)
{
LanguageRegistry.instance().addStringLocalization("achievement." + ach, "en_US", name);
}

private void addAchievementDesc(String ach, String desc)
{
LanguageRegistry.instance().addStringLocalization("achievement." + ach + ".desc", "en_US", desc);
}

public static AchievementPage page1 = new AchievementPage("More Achievements!");






}

 

package com.mart.achievements;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent.ItemPickupEvent;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;




public class PickupHandler
{

private ItemStack MyBlockStack = new ItemStack(Blocks.dirt);

@SubscribeEvent
public void SomethingPickedup(ItemPickupEvent event)
{
if (event.pickedUp.getEntityItem() == MyBlockStack)
{
event.player.addStat(Achievements.Dirt, 1);
}

}
}

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One thing is, use your resources... (don't double post either)

By resources I mean the MinecraftForge Wiki, tons of tutorials help out there.

 

I don't even think you have to put it in post init.

(correct me if I'm wrong someone)

 

I mean take a look at your code, you aren't even applying any achievements to your AchievementPage.

 

public static AchievementPage page1 = new AchievementPage("More Achievements!", paramAchievement //add more if u want);

 

If you want to add more, I believe you need to just plainly add more. :P

 

Don't over look the obvious...

 

Another thing you need to keep in mind is that if you have less than 2 achievements the AchievementPage will break.

 

 

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One thing is, use your resources... (don't double post either)

By resources I mean the MinecraftForge Wiki, tons of tutorials help out there.

 

I don't even think you have to put it in post init.

(correct me if I'm wrong someone)

 

I mean take a look at your code, you aren't even applying any achievements to your AchievementPage.

 

public static AchievementPage page1 = new AchievementPage("More Achievements!", paramAchievement //add more if u want);

 

If you want to add more, I believe you need to just plainly add more. :P

 

Don't over look the obvious...

 

Another thing you need to keep in mind is that if you have less than 2 achievements the AchievementPage will break.

 

Okay thx! But now why cant i put this after my achievement: .registerAchievement()

 

and if so. is there a other method for the achievment registering?

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To register an achievement

 

public static Achievement achievementName;

 

in your FMLInitializationEvent func

new Achievement(unLocalizedName, achievement name(used when adding an achievement on to it) , x, y, ItemStack(icon), (Achievement)parent(group))

achievementName = new Achievement("achievement.achievementName", "achievementName", 0, 0, Blocks.stone, (Achievement)null).registerStat();

 

then in your PickupHandler

if(event.pickedUp.getEntityItem().isItemEqual(new ItemStack(Your item or block))){
    System.out.println("Aquired. ...");
    event.player.addStat(ModClass.achievementName , 1);
}

 

 

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