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Creating an EntityFallingBlock in the world with TileEntity data?


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Be careful that if you read the NBT saved by one TileEntity into a different TileEntity you will change the position of it (TileEntity.writeToNBT and readFromNBT includes the xCoord,yCoord,zCoord), which will likely break things, so be sure to fix those coords once readFromNBT is complete, or have a custom read function entirely, or update the NBT with correct coords before read, etc.


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