Posted February 25, 201411 yr I've been working on an item panel (similar to ChickenBones') but when I use renderItemIntoGUI, any item of class ItemBlock (or subbed) renders dark (there is color). It looks like the light level isn't set. It also "messes up" the drawing for any controls afterwards in my guiscreen's draw function. I'm using drawIcon.renderItemIntoGUI(client.fontRenderer, client.renderEngine, item, left, top); drawIcon is a renderItem item is an itemStack If I need more code let me know. Thanks for your help! Kremnari
February 26, 201411 yr You're just going to have to dig around in the vanilla code until you find what's causing it. I had a similar issue which you can see here. Hope that helps! http://i.imgur.com/NdrFdld.png[/img]
February 26, 201411 yr try enabling lighting. It appears as if all of your blocks are rendering @ full brightness. try placing: GL11.glEnable(GL11.GL_LIGHTING) before you do your item-stack rendering
February 26, 201411 yr Author try enabling lighting. It appears as if all of your blocks are rendering @ full brightness. try placing: GL11.glEnable(GL11.GL_LIGHTING) before you do your item-stack rendering Almost right. The blocks were being rendered with the GL_LIGHTING enabled (somewhere), but it was still looking for some var that was probably null. Running GL11.glDisable(GL11.GL_Lighting) fixed it, telling the renderer to not use lighting calculations. Thanks for helping me with the right command! Kremnari
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