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Posted

I was making a new bar, here is the code for my GuiKnowledgeBar which extends Gui.

 

 

 

package com.ablaze.knowledge;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Gui;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.event.ForgeSubscribe;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class GuiKnowledgeBar extends Gui{
private Minecraft mc;

private static final ResourceLocation texture = new ResourceLocation(KnowledgeMain.MODID, "knowledgebar.png");

public GuiKnowledgeBar(Minecraft mc){
	super();
	this.mc = mc;
}

@ForgeSubscribe
public void onRenderExperienceBar(RenderGameOverlayEvent event){
	if (event.isCancelable() || event.type != ElementType.EXPERIENCE)
	{
	return;
	}

	ExtendedPlayerWithKnowledge ep = ExtendedPlayerWithKnowledge.get(this.mc.thePlayer);

	if (ep == null || ep.getMaxKnowledge() == 0){
		return;
	}

	int xPos = 2;
	int yPos = 2;

	GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
	GL11.glDisable(GL11.GL_LIGHTING);
	this.mc.getTextureManager().bindTexture(texture);

	this.drawTexturedModalRect(xPos, yPos, 0, 0, 11, 4);

	int knowledgebarwidth = (int) (((float) ep.getCurrentKnowledge() / ep.getMaxKnowledge()) * 10);
	System.out.println("[GUI KNOWLEDGE] Current knowledge bar width: " + knowledgebarwidth);
	this.drawTexturedModalRect(xPos + 1, yPos + 1, 0, 5, knowledgebarwidth, 3);

}

}

 

 

 

Here is the stack trace I got-

 

 

2014-02-28 11:04:49 [WARNING] [Minecraft-Client] Failed to load texture: knowledge:knowledgebar.png
java.io.FileNotFoundException: knowledge:knowledgebar.png
at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:52)
at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:50)
at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:26)
at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:69)
at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:37)
at com.ablaze.knowledge.GuiKnowledgeBar.onRenderExperienceBar(GuiKnowledgeBar.java:44)
at net.minecraftforge.event.ASMEventHandler_5_GuiKnowledgeBar_onRenderExperienceBar_RenderGameOverlayEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:874)
at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:531)
at net.minecraftforge.client.GuiIngameForge.renderGameOverlay(GuiIngameForge.java:150)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1014)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:946)
at net.minecraft.client.Minecraft.run(Minecraft.java:838)
at net.minecraft.client.main.Main.main(Main.java:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

 

 

 

Now I understand that it can't find the file. But what exactly should I use as the location? Where should I place my texture and what should I type here:-

 

 

private static final ResourceLocation texture = new ResourceLocation(KnowledgeMain.MODID, "knowledgebar.png");

 

 

I was following coolAlias' tutorial.

 

Keep in mind I'm using the Gradle system not the Python one.

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

The structure of your assets folder should not change from Python to Gradle, but the assets folder is now located in src/main/resources/

|__assets/modid/textures/ etc.

 

ModInfo.ID, "knowledgebar.png" tells it to look in assets/modid/ for knowledgebar.png, so you should use

 

ModInfo.ID, "textures/whateverfolderforGUIs/knowledgebar.png"

 

The syntax for ResourceLocation is exactly the same as it always has been.

  • Author

The structure of your assets folder should not change from Python to Gradle, but the assets folder is now located in src/main/resources/

|__assets/modid/textures/ etc.

 

ModInfo.ID, "knowledgebar.png" tells it to look in assets/modid/ for knowledgebar.png, so you should use

 

ModInfo.ID, "textures/whateverfolderforGUIs/knowledgebar.png"

 

The syntax for ResourceLocation is exactly the same as it always has been.

 

New line of code

private static final ResourceLocation texture = new ResourceLocation(KnowledgeMain.MODID, "textures/gui/knowledgebar.png");

 

Stacktrace

 

 

2014-02-28 12:17:02 [WARNING] [Minecraft-Client] Failed to load texture: knowledge:textures/gui/knowledgebar.png
java.io.FileNotFoundException: knowledge:textures/gui/knowledgebar.png
at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:52)
at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:50)
at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:26)
at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:69)
at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:37)
at com.ablaze.knowledge.GuiKnowledgeBar.onRenderExperienceBar(GuiKnowledgeBar.java:44)
at net.minecraftforge.event.ASMEventHandler_5_GuiKnowledgeBar_onRenderExperienceBar_RenderGameOverlayEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:874)
at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:531)
at net.minecraftforge.client.GuiIngameForge.renderGameOverlay(GuiIngameForge.java:150)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1014)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:946)
at net.minecraft.client.Minecraft.run(Minecraft.java:838)
at net.minecraft.client.main.Main.main(Main.java:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

 

 

 

My workspace location (extra info)

Modding/forge_164_963 backup/eclipse

 

My texture location

Modding/forge_164_963 backup/src/main/resources/assets/knowledge/textures/gui/knowledgebar.png

 

Please help.

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

Please watch LexManos'

on setting up your workspace.

 

It should look like:

 

/modding/SomeMod/src/main/java | resources

/modding/SomeOtherMod/src/main/java | resources

 

There is no longer any reason to use a forge or eclipse folder as your workspace. Create a new workspace and import your project directly.

  • Author

Please watch LexManos'

on setting up your workspace.

 

It should look like:

 

/modding/SomeMod/src/main/java | resources

/modding/SomeOtherMod/src/main/java | resources

 

There is no longer any reason to use a forge or eclipse folder as your workspace. Create a new workspace and import your project directly.

 

Is the launch config same in 1.6? I'm out of town now, and my internet connection is terribly slow. So I can't redownload forge. Can you explain the steps of converting my setup into Lex's setup?

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

Yes, the launch configurations are the same. No, I'm not going to explain it, as Lex already did so much better than I could myself. Your problem isn't at all related to my tutorial, it's caused by your folder structure / workspace being set up incorrectly.

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