Posted March 2, 201411 yr I want to add a block to the village blacksmith house without editing the base minecraft. I looked up the structure gen(VillagerHouse2), but i don't realy know where to start. Thanks for helping me!!!
March 2, 201411 yr Author So far: If i edit ComponentVillagerHouse1 it works. I created the following: package fluffy.lantern.events; import java.util.Random; import fluffy.lantern.Lantern; import net.minecraft.world.World; import net.minecraft.world.gen.structure.ComponentVillageHouse1; import net.minecraft.world.gen.structure.StructureBoundingBox; public class BarrelGen extends ComponentVillageHouse1{ @Override public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { this.placeBlockAtCurrentPosition(par1World, Lantern.barrel.blockID, 1, 7, 2, 1, par3StructureBoundingBox); return super.addComponentParts(par1World, par2Random, par3StructureBoundingBox); } } It dosen't work. Can someone help me with this?
March 2, 201411 yr With PopulateChunkEvent.Post you can tell if a village has been created and then search for the structure you want in this area, then place block where you want. See an example.
March 3, 201411 yr Author Okey that can work, but i want it more simple. What about Access Transformers? Can it work ok not?
March 3, 201411 yr Author SLOVED IT. How to? Created a new VillageHandler and ComponentVillage. Copy ComponentVillageHouse2 and add my new block. Set the Village weight to low. Its spawn a new Library house with my block. If you need the code just look up Minecraft and TinkersConstruck source.
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