Posted March 4, 201411 yr So recently I've been updating my (unfinished) mod from 1.6 to 1.7, and everything's running perfect...Except now I'm working on finishing the rest of the mod, adding items and blocks to finish it all off, then when I add a new texture, I place it in src/main/resources/assets/negativedimensionmod/textures/items And then I assign the texture to the item, however it does not load. After about 10-15 minutes of screwing around and experimenting, I found out the textures were loading in bin/assets/negativedimensionmod/textures/items Perhaps this is a glitch with Forge 10.12.0.1034? Or have I screwed something up? Thanks in advance. I may ask questions asking for help, but I know what I'm doing. If my post is helpful in any way, give a "Thank You" in return, I'd really appreciate it.
March 4, 201411 yr The textures are loaded from bin/... because there are the compiled classes and from there your minecraft starts. If you use Eclipse, you can just put the textures in src/assets/<MODID>/textures/... Then you go into your Eclipse workspace, select the src-Directory in the Package explorer and press F5, or right click and select refresh. Eclipse then copies the Textures automatically into the bin/assets folder. I wouldn't recommend to place the Textures only in the bin/assets folder, because if you clean everything up they're gone. Just do it with Eclipse as I mentioned above. Hope, this helps you http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
March 4, 201411 yr Author Thanks, that explains a lot. Unfortunately, Eclipse is being stubborn and isn't copying the textures from src to bin. I'll do it manually. I may ask questions asking for help, but I know what I'm doing. If my post is helpful in any way, give a "Thank You" in return, I'd really appreciate it.
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