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Posted

I've got the following visual bug on my custom armor boots:

 

It looks like my boots' texture is not in the correct position:

 

width=148 height=94https://dl.dropboxusercontent.com/u/184200482/img/armor_bug_bad.png[/img]

 

And it should render as vanilla one:

 

width=148 height=94https://dl.dropboxusercontent.com/u/184200482/img/armor_bug_ok.png[/img]

 

 

Here is my texture:

 

width=64 height=32https://dl.dropboxusercontent.com/u/184200482/img/desert_camo_armor_2.png[/img]

 

 

Does anybody knows how can i fix it?

 

Thanks for helping

  • Author

Code please.

Here is my code:

 

ItemLoader.class

DesertCamouflageBoots = (ItemArmor) new ItemCamouflage(ConfigHandler.DesertCamouflageBootsID, camo_material, RenderingRegistry.addNewArmourRendererPrefix("desert_camo_armor"), 3, 3).setUnlocalizedName("desert_camo_boots");

 

ItemCamouflage.class

package SackCastellon.camouflage.items;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import SackCastellon.camouflage.loader.ItemLoader;
import SackCastellon.camouflage.loader.TabLoader;
import SackCastellon.camouflage.reference.Reference;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;

public class ItemCamouflage extends ItemArmor
{
@SideOnly(Side.CLIENT)
private Icon invisibleIcon;

private int camoType;

//	private int biomeColor;

public ItemCamouflage(int id, EnumArmorMaterial material, int renderID, int part, int camoType)
{
	super(id, material, renderID, part);

	this.camoType = camoType;

	this.setCreativeTab(TabLoader.CamouflageTab);
}

@Override
public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemStack)
{		
	if (player.getCurrentItemOrArmor(4) != null && player.getCurrentItemOrArmor(3) != null && player.getCurrentItemOrArmor(2) != null && player.getCurrentItemOrArmor(1) != null)
        {
        	ItemStack helmet = player.getCurrentItemOrArmor(4);
        	ItemStack plate = player.getCurrentItemOrArmor(3);
        	ItemStack legs = player.getCurrentItemOrArmor(2);
        	ItemStack boots = player.getCurrentItemOrArmor(1);
        	
        	// Basic
        	
            if (helmet.getItem() == ItemLoader.CamouflageHelmet && plate.getItem() == ItemLoader.CamouflageChestplate && legs.getItem() == ItemLoader.CamouflageLeggins && boots.getItem() == ItemLoader.CamouflageBoots && player.isSneaking())
            {
            	if((world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.forest ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.forestHills ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.swampland ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.jungle ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.jungleHills) && (
            				world.getBlockId((int)player.posX, (int)player.posY - 1, (int)player.posZ) == Block.grass.blockID ||
            				world.getBlockId((int)player.posX, (int)player.posY - 1, (int)player.posZ) == Block.leaves.blockID))
            	{
            		player.addPotionEffect((new PotionEffect(Potion.invisibility.id, 2, 0)));
            	}
    		}
            
            
            // Dirt
            
            else if (helmet.getItem() == ItemLoader.DirtCamouflageHelmet && plate.getItem() == ItemLoader.DirtCamouflageChestplate && legs.getItem() == ItemLoader.DirtCamouflageLeggins && boots.getItem() == ItemLoader.DirtCamouflageBoots && player.isSneaking())
            {
            	if(world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.plains &&
        				world.getBlockId((int)player.posX, (int)player.posY - 1, (int)player.posZ) == Block.dirt.blockID)
        		{
        			player.addPotionEffect((new PotionEffect(Potion.invisibility.id, 2, 0)));
        		}
    		}
            
            
            // Stone
            
            else if (helmet.getItem() == ItemLoader.StoneCamouflageHelmet && plate.getItem() == ItemLoader.StoneCamouflageChestplate && legs.getItem() == ItemLoader.StoneCamouflageLeggins && boots.getItem() == ItemLoader.StoneCamouflageBoots && player.isSneaking())
            {
            	if((world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.extremeHills ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.desertHills ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.forestHills ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.taigaHills ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.extremeHillsEdge ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.jungleHills) &&
            			world.getBlockId((int)player.posX, (int)player.posY - 1, (int)player.posZ) == Block.stone.blockID)
            	{
            		player.addPotionEffect((new PotionEffect(Potion.invisibility.id, 2, 0)));
            	}
    		}
            
            
            // Ocean
            
            else if (helmet.getItem() == ItemLoader.OceanCamouflageHelmet && plate.getItem() == ItemLoader.OceanCamouflageChestplate && legs.getItem() == ItemLoader.OceanCamouflageLeggins && boots.getItem() == ItemLoader.OceanCamouflageBoots && player.isSneaking())
            {
            	if((world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.ocean ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.river ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.beach ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.swampland) && (
            			world.getBlockId((int)player.posX, (int)player.posY, (int)player.posZ) == Block.waterStill.blockID ||
            			world.getBlockId((int)player.posX, (int)player.posY, (int)player.posZ) == Block.waterMoving.blockID))
            	{
            		player.addPotionEffect((new PotionEffect(Potion.invisibility.id, 2, 0)));
            	}
    		}
            
            // Desert
            
            else if (helmet.getItem() == ItemLoader.DesertCamouflageHelmet && plate.getItem() == ItemLoader.DesertCamouflageChestplate && legs.getItem() == ItemLoader.DesertCamouflageLeggins && boots.getItem() == ItemLoader.DesertCamouflageBoots && player.isSneaking())
            {
            	if((world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.desert) && (
        				world.getBlockId((int)player.posX, (int)player.posY - 1, (int)player.posZ) == Block.sand.blockID ||
        				world.getBlockId((int)player.posX, (int)player.posY - 1, (int)player.posZ) == Block.sandStone.blockID || (
        				world.getBlockId((int)player.posX, (int)player.posY - 1, (int)player.posZ) == Block.stoneDoubleSlab.blockID &&
        				world.getBlockMetadata((int)player.posX, (int)player.posY - 1, (int)player.posZ) == 1) || (
        				world.getBlockId((int)player.posX, (int)(player.posY - 0.5D), (int)player.posZ) == Block.stoneSingleSlab.blockID &&
        				world.getBlockMetadata((int)player.posX, (int)(player.posY - 0.5D), (int)player.posZ) == 1)))            		
        		{
        			player.addPotionEffect((new PotionEffect(Potion.invisibility.id, 2, 0)));
        		}
    		}
            
            // Ice
            
            else if (helmet.getItem() == ItemLoader.IceCamouflageHelmet && plate.getItem() == ItemLoader.IceCamouflageChestplate && legs.getItem() == ItemLoader.IceCamouflageLeggins && boots.getItem() == ItemLoader.IceCamouflageBoots && player.isSneaking())
            {
            	if((world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.frozenOcean ||
            			world.getBiomeGenForCoords((int)player.posX, (int)player.posZ) == BiomeGenBase.frozenRiver) && (
            			world.getBlockId((int)player.posX, (int)player.posY - 1, (int)player.posZ) == Block.ice.blockID))
            	{
            		player.addPotionEffect((new PotionEffect(Potion.invisibility.id, 2, 0)));
            	}
    		}
        }

//		this.biomeColor = world.getBiomeGenForCoords((int)player.posX, (int)player.posZ).getBiomeFoliageColor();
}

@Override
public void registerIcons(IconRegister iconRegister)
{		
	this.itemIcon = iconRegister.registerIcon(Reference.TexturePath + this.getUnlocalizedName().substring(5));

	this.invisibleIcon = iconRegister.registerIcon(Reference.TexturePath + "invisible");
}

@Override
public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
{
	if(player.isInvisible())
	{
		return this.invisibleIcon;
	}

	else
	{
		return this.itemIcon;
	}
}

@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
	String path;

	if(entity instanceof EntityPlayer)
	{
		if(entity.isInvisible())
		{
			path = "camouflage:textures/models/armor/invisible_camo_armor.png";
		}

		else
		{
			if(slot == 0 || slot == 1)
			{
				path = "camouflage:textures/models/armor/" + this.getUnlocalizedName().substring(5).replace("_helmet", "").replace("_chestplate", "").replace("_leggins", "").replace("_boots", "") + "_armor_1.png";
			}

			else
			{
				path = "camouflage:textures/models/armor/" + this.getUnlocalizedName().substring(5).replace("_helmet", "").replace("_chestplate", "").replace("_leggins", "").replace("_boots", "") + "_armor_2.png";
			}
		}
	}

	else
	{
		if(slot == 0 || slot == 1)
		{
			path = "camouflage:textures/models/armor/" + this.getUnlocalizedName().substring(5).replace("_helmet", "").replace("_chestplate", "").replace("_leggins", "").replace("_boots", "") + "_armor_1.png";
		}

		else
		{
			path = "camouflage:textures/models/armor/" + this.getUnlocalizedName().substring(5).replace("_helmet", "").replace("_chestplate", "").replace("_leggins", "").replace("_boots", "") + "_armor_2.png";
		}
	}

	return path;
}
/*
@Override
@SideOnly(Side.CLIENT)
public int getColorFromItemStack(ItemStack itemStack, int pass)
{
	if(this.camoType != 0)
	{
		return 16777215;
	}

	else
	{
		return this.biomeColor;
	}
}

@Override
public boolean hasColor(ItemStack itemStack)
{
	return true;
}

@Override
public int getColor(ItemStack itemStack)
{
	if(this.camoType == 0)
	{
		return this.biomeColor;	
	}

	return 16777215;
}
*/
}

In getArmorTexture, slot 2 is for legs, all other slots are for the other armor pieces, but you are only checking for slot 0 or 1, then passing 2 and 3 off in the else statement. 3 is for your boots, mate, getting lumped in with the leggings overlay.

 

Btw, you misspelled leggings as "leggins".

  • Author

In getArmorTexture, slot 2 is for legs, all other slots are for the other armor pieces, but you are only checking for slot 0 or 1, then passing 2 and 3 off in the else statement. 3 is for your boots, mate, getting lumped in with the leggings overlay.

 

Btw, you misspelled leggings as "leggins".

 

Do you mean i need to create differents textures for boots and leggings?

 

EDIT: thanks for correcting me i didn't noticed

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