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Posted

So, as some people, I've been having issues with textures not loading properly. I've tried pretty much every suggestion on the forums, but to no avail. Here is the necessary code:

 


public static final String modid = "energy";

@EventHandler  
    public void preint(FMLPreInitializationEvent evt){
    	eshard = new Item().setUnlocalizedName("energyshard").setCreativeTab(energyTab).setTextureName(modid+":"+"item");
    	GameRegistry.registerItem(eshard, "Energy Shard");
        if (evt.getSide() == Side.CLIENT)
        Minecraft.getMinecraft().refreshResources();
    }

 

And a picture of my setup:

 

https://www.dropbox.com/s/qq644z2eax3ks4r/path.PNG

 

 

 

Edit: Using the 1.7.2 recommended build  :D

  • Author

One of my other coders has found that i spelled assets like assests but my terrible vision couldn't tell the difference sorry for wasting memory :P

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