Posted March 9, 201411 yr So, as some people, I've been having issues with textures not loading properly. I've tried pretty much every suggestion on the forums, but to no avail. Here is the necessary code: public static final String modid = "energy"; @EventHandler public void preint(FMLPreInitializationEvent evt){ eshard = new Item().setUnlocalizedName("energyshard").setCreativeTab(energyTab).setTextureName(modid+":"+"item"); GameRegistry.registerItem(eshard, "Energy Shard"); if (evt.getSide() == Side.CLIENT) Minecraft.getMinecraft().refreshResources(); } And a picture of my setup: https://www.dropbox.com/s/qq644z2eax3ks4r/path.PNG Edit: Using the 1.7.2 recommended build
March 9, 201411 yr Author One of my other coders has found that i spelled assets like assests but my terrible vision couldn't tell the difference sorry for wasting memory
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