Jump to content

[FML] [1.7.2] FML PlayerEvents.PlayerLoggedOutEvent does not fire


Recommended Posts


while programming my mod I recognized, that the PlayerLoggedOutEvent does not work. The PlayerLoggedIn and PlayerRespawn -Events do work though.

I have tested in many different ways (single- and multiplayer, only client side and only server side) but it does not seem to do anything at all.



  Forge version: Latest MC 1.7.2 build #1040

  Log: http://pastebin.com/Swp4ujtk

  Event: The event is called in a sperate class with @SubscribeEvent and registered like this: (tested in client and server proxy too)

public void preInit(FMLPreInitializationEvent event) {
FMLCommonHandler.instance().bus().register(new PlayerEvents());



I hope this is a bug and not my mistakte so you can fix it.

Please feel free to ask if you need more information.




Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.