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I was hoping to have a double-res armor texture in my mod, but it doesn't seem to be working. I think instead it's using just the top-left corner.

 

Based on some of the other source code I had looked through, I thought that if I loaded in a resource at a different resolution than standard, it would scale it appropriately. That doesn't seem to be the case for armor. (Perhaps that only works with icons?) Is there some way to scale the texture of the armor appropriately? Perhaps I'm missing an MCMeta file or something?

 

Thanks.

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